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chronica_mutanis_mundi:characters [2017/09/07 17:04] Mike Holmeschronica_mutanis_mundi:characters [2022/03/06 18:42] (current) mike_holmes
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 One stat die from the below list is used in every contest. Distribute 24 points between all characteristics, with none being less than 2, or higher than 6. It is possible to modify these later.  One stat die from the below list is used in every contest. Distribute 24 points between all characteristics, with none being less than 2, or higher than 6. It is possible to modify these later. 
  
-  * Physical Strength (PS) +  * Physical Strength (PS)  
-  * Dexterity (DX)+  * Dexterity (DX) 
   * Constitution (CN)   * Constitution (CN)
   * Intelligence (IN)   * Intelligence (IN)
   * Mental Strength (MS)   * Mental Strength (MS)
-  * Charisma (CH)+  * Charisma (CH) 
  
 ==== Destiny ==== ==== Destiny ====
  
-Some say that certain individuals are watched over by the gods. Others think that these individuals are just very self-assured (perhaps due to a belief that they are watched over). Either way, those that are so blessed have a high destiny die, while those who are not so blessed have a low dieThis die can be used in every contest. + 
 +Some say that certain individuals are watched over by the gods. Others think that these individuals are just very self-assured (perhaps due to a belief that they are watched over). Either way, those that are so blessed have a high number of destiny dice, while those who are not so blessed have fewThese dice can be used in every contest. 
  
 ==== Backgrounds ==== ==== Backgrounds ====
  
 Each character has a number of backgrounds that represent where they are from, who they know and what they do to survive. These dice are applied in contests where the experiences from their background would make the character more effective in a contest. They also include relationships with individuals from that particular background.  Each character has a number of backgrounds that represent where they are from, who they know and what they do to survive. These dice are applied in contests where the experiences from their background would make the character more effective in a contest. They also include relationships with individuals from that particular background. 
 +
  
 ==== Mutations ==== ==== Mutations ====
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  ===== Creation =====  ===== Creation =====
  
-Characters come in various shapes, sizes, forms, and with various assets. To define these, first the player fills out the character life-path questionnaire. Then the player uses the answer to select a type below (PSH, Mutant Human, Mutant Animal, Mutant Plant, or Android). Then the player chooses strengths for each die category (weakness, average, strength, or superiority). Finally the dice acquired for each category are assigned to assets that belong to that category. +Characters come in various shapes, sizes, forms, and with various assets. To define these, first the player fills out the character life-path questionnaire. Then the player uses the answer to select a type below (PSH, Mutant Human, Mutant Animal, Mutant Plant, or Android). Then the player chooses strengths for each die category (weakness, average, strength, or superiority).  
  
 ==== Life-Path Questionnaire ==== ==== Life-Path Questionnaire ====
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   * Who is the character connected with, in terms of family and community?    * Who is the character connected with, in terms of family and community? 
   * What's the character's role in their culture?    * What's the character's role in their culture? 
 +
 +
 ===== Character Type ===== ===== Character Type =====
  
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  Mutations - any but weakness (they must have mutations or they're not a mutant)  Mutations - any but weakness (they must have mutations or they're not a mutant)
  Tech - any  Tech - any
 +
 ==== Mutated Animal ==== ==== Mutated Animal ====
  
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  Mutations - any but weakness (they must have mutations or they're not a mutant)  Mutations - any but weakness (they must have mutations or they're not a mutant)
  Tech - any  Tech - any
 +
 ==== Android ==== ==== Android ====
  
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 ===== Die Category Strengths ===== ===== Die Category Strengths =====
  
-For each die Category, one of the below die pools must be selected and distributed. If the pool is selected to be the destiny, then only the highest die available is obtained for that asset.  +For each die Category, one of the below die pools levels must be selected and distributed.
- +
-==== Weakness ==== +
- +
-One category must be selected as the character’s weakness. They will have no dice here, or, in the case of statistics, have all d4s. For instance, a character with tech as their weakness possesses no ancient technology that they know how to use.  +
- +
-==== Average ==== +
- +
-Two categories must be selected as being somewhat average. The player may assign 3 d6 to the assets in this die category. For example, a being with average attributes has 3 d4, and 3d6 ratings.  +
- +
-==== Strength ====+
  
-One category must be selected in which the character is somewhat better than the average being. The player may assign a d6, a d8, and a d10 to assets in this category. For example, a character with backgrounds as their strength could place a d6 in hunting, a d8 in warrior and a d10 in scout. +^ ^Level^^^^ 
 +^Category^Weakness^Average^Strength^Superiority^ 
 +|Attributes|24|30|36|42| 
 +|Destiny|2|3|4|5| 
 +|Other|0|18|24|30|
  
-==== Superiority ==== 
  
-One category is selected as Superior. In this category the character is clearly a standout, and few other beings of their settlements will have assets this highif at all. The player may assign a d8, a d10, and a d12 to assets in this category+Distribute this many points between the ranks of the assets in the category. Attributes always have six exact assets, and destiny is always just onebut other categories can range between 2 and assets or so. More if some are minor
  
 +Note that characters may take ratings over 10, but these are clearly superhuman, and must have an explanation in terms of mutation or something high-tech, etc. 
 ==== Defects ==== ==== Defects ====
  
-If the character has a die category strength of average or higher for mutations (i.e. the character possesses mutations), they may select defects for their character. Each defect is rated by die type, and may be rated equal to any one other mutation die. This can only be done once per mutation die+If the character has a die category strength of average or higher for mutations (i.e. the character possesses mutations), they may select defects for their character. Each defect is rated , and may be rated equal to any one other mutation they possess. This can only be done once per mutation. 
  
-For each defect selected, another mutation can be selected at one lower die type+For each defect selected, another mutation can be selected at two ranks lower. 
  
-Example: Roger decides that his character’s mutation category will have an average die strength, and selects three d6 rated mutations. He then decides he would like a couple more minor mutations, and so selects two d6 defects (he could have taken three, but settles on two). This then allows him to take two more d4 mutations. +Example: Roger decides that his character’s mutation category will have an average die strength, and selects three rated mutations. He then decides he would like a couple more minor mutations, and so selects two defects (he could have taken three, but settles on two). This then allows him to take two more rank 4 mutations. 
  
 ===== Sample Backgrounds ===== ===== Sample Backgrounds =====
chronica_mutanis_mundi/characters.1504829069.txt.gz · Last modified: 2017/09/07 17:04 by Mike Holmes