Wishray Wiki

A central hub for intelligent game design and play.

User Tools

Site Tools


chronica_mutanis_mundi:characters

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revisionPrevious revision
Next revision
Previous revision
chronica_mutanis_mundi:characters [2017/09/07 17:15] – [Die Category Strengths] Mike Holmeschronica_mutanis_mundi:characters [2022/03/06 18:42] (current) mike_holmes
Line 11: Line 11:
 One stat die from the below list is used in every contest. Distribute 24 points between all characteristics, with none being less than 2, or higher than 6. It is possible to modify these later.  One stat die from the below list is used in every contest. Distribute 24 points between all characteristics, with none being less than 2, or higher than 6. It is possible to modify these later. 
  
-  * Physical Strength (PS) +  * Physical Strength (PS)  
-  * Dexterity (DX)+  * Dexterity (DX) 
   * Constitution (CN)   * Constitution (CN)
   * Intelligence (IN)   * Intelligence (IN)
   * Mental Strength (MS)   * Mental Strength (MS)
-  * Charisma (CH)+  * Charisma (CH) 
  
 ==== Destiny ==== ==== Destiny ====
  
-Some say that certain individuals are watched over by the gods. Others think that these individuals are just very self-assured (perhaps due to a belief that they are watched over). Either way, those that are so blessed have a high destiny die, while those who are not so blessed have a low dieThis die can be used in every contest. + 
 +Some say that certain individuals are watched over by the gods. Others think that these individuals are just very self-assured (perhaps due to a belief that they are watched over). Either way, those that are so blessed have a high number of destiny dice, while those who are not so blessed have fewThese dice can be used in every contest. 
  
 ==== Backgrounds ==== ==== Backgrounds ====
  
 Each character has a number of backgrounds that represent where they are from, who they know and what they do to survive. These dice are applied in contests where the experiences from their background would make the character more effective in a contest. They also include relationships with individuals from that particular background.  Each character has a number of backgrounds that represent where they are from, who they know and what they do to survive. These dice are applied in contests where the experiences from their background would make the character more effective in a contest. They also include relationships with individuals from that particular background. 
 +
  
 ==== Mutations ==== ==== Mutations ====
Line 36: Line 38:
  ===== Creation =====  ===== Creation =====
  
-Characters come in various shapes, sizes, forms, and with various assets. To define these, first the player fills out the character life-path questionnaire. Then the player uses the answer to select a type below (PSH, Mutant Human, Mutant Animal, Mutant Plant, or Android). Then the player chooses strengths for each die category (weakness, average, strength, or superiority). Finally the dice acquired for each category are assigned to assets that belong to that category. +Characters come in various shapes, sizes, forms, and with various assets. To define these, first the player fills out the character life-path questionnaire. Then the player uses the answer to select a type below (PSH, Mutant Human, Mutant Animal, Mutant Plant, or Android). Then the player chooses strengths for each die category (weakness, average, strength, or superiority).  
  
 ==== Life-Path Questionnaire ==== ==== Life-Path Questionnaire ====
Line 115: Line 117:
 For each die Category, one of the below die pools levels must be selected and distributed. For each die Category, one of the below die pools levels must be selected and distributed.
  
-^^Level^^^^^+^ ^Level^^^^
 ^Category^Weakness^Average^Strength^Superiority^ ^Category^Weakness^Average^Strength^Superiority^
 |Attributes|24|30|36|42| |Attributes|24|30|36|42|
-|Destiny|4|6|8|10+|Destiny|2|3|4|5
-|Other|12|18|24|30|+|Other|0|18|24|30| 
  
 +Distribute this many points between the ranks of the assets in the category. Attributes always have six exact assets, and destiny is always just one, but other categories can range between 2 and 5 assets or so. More if some are minor. 
  
 +Note that characters may take ratings over 10, but these are clearly superhuman, and must have an explanation in terms of mutation or something high-tech, etc. 
 ==== Defects ==== ==== Defects ====
  
-If the character has a die category strength of average or higher for mutations (i.e. the character possesses mutations), they may select defects for their character. Each defect is rated by die type, and may be rated equal to any one other mutation die. This can only be done once per mutation die+If the character has a die category strength of average or higher for mutations (i.e. the character possesses mutations), they may select defects for their character. Each defect is rated , and may be rated equal to any one other mutation they possess. This can only be done once per mutation. 
  
-For each defect selected, another mutation can be selected at one lower die type+For each defect selected, another mutation can be selected at two ranks lower. 
  
-Example: Roger decides that his character’s mutation category will have an average die strength, and selects three d6 rated mutations. He then decides he would like a couple more minor mutations, and so selects two d6 defects (he could have taken three, but settles on two). This then allows him to take two more d4 mutations. +Example: Roger decides that his character’s mutation category will have an average die strength, and selects three rated mutations. He then decides he would like a couple more minor mutations, and so selects two defects (he could have taken three, but settles on two). This then allows him to take two more rank 4 mutations. 
  
 ===== Sample Backgrounds ===== ===== Sample Backgrounds =====
chronica_mutanis_mundi/characters.1504829726.txt.gz · Last modified: 2017/09/07 17:15 by Mike Holmes