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chronica_mutanis_mundi:contests

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chronica_mutanis_mundi:contests [2020/06/29 20:38]
mike_holmes [Out of Dice]
chronica_mutanis_mundi:contests [2020/06/29 20:43] (current)
mike_holmes [Ties]
Line 116: Line 116:
 ==== Ties ==== ==== Ties ====
  
-Occasionally the four highest dice of each compared pool are ties. When this happens, the contest is a tie. The narration should include the contest going on until all sides are exhausted, all decide to retreat, some other event occurs to interrupt the contest, or some other description that explains why neither side gets their goal. +Occasionally the four highest dice of each compared pool are ties. When this happens, the contest is a tie; do not continue to process the die rolls any further. The narration should include the contest going on until all sides are exhausted, all decide to retreat, some other event occurs to interrupt the contest, or some other description that explains why neither side gets their goal. 
  
-Example: a player states that his character’s goal is to wrest an ancient artifact from the grip of an enemy, and escape with it. The enemy, similarly, wants to retain the artifact and get away from his assailant. Both pools come up with 2, 4, 4, 7 as a result… a tie! The GM narrates that, as they struggle, the cave that the characters are in has a tremor that causes it to begin to collapse. Both are forced to run, with the enemy dropping the artifact to be buried in the rubble. Neither gets their goal of escaping with the item. Now the race begins to be the first to dig it out!+//Example: a player states that his character’s goal is to wrest an ancient artifact from the grip of an enemy, and escape with it. The enemy, similarly, wants to retain the artifact and get away from his assailant. Both pools come up with 2, 4, 4, 7 as a result… a tie! The GM narrates that, as they struggle, the cave that the characters are in has a tremor that causes it to begin to collapse. Both are forced to run, with the enemy dropping the artifact to be buried in the rubble. Neither gets their goal of escaping with the item. Now the race begins to be the first to dig it out!//
  
 Players may decide to push their luck on a tie, which escalates the conflict. Add 5 dice to both sides' pools and roll again.  ​ Players may decide to push their luck on a tie, which escalates the conflict. Add 5 dice to both sides' pools and roll again.  ​
chronica_mutanis_mundi/contests.1593488324.txt.gz · Last modified: 2020/06/29 20:38 by mike_holmes