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dark_conspiracy:advanced_psychology

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dark_conspiracy:advanced_psychology [2016/10/12 13:16] – [Passions] Mike Holmesdark_conspiracy:advanced_psychology [2018/05/25 01:21] (current) – created mike_holmes
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 ===== Hardening ===== ===== Hardening =====
-Each character has a certain level to which they've become hardened in each of five categories. +Each character has a certain level to which they've become hardened in each of five categories. The categories are:
  
 +  * Violence
 +  * Isolation
 +  * Helpless
 +  * Unnatural
 +  * Self
  
 +These can be set at any point from 0 to 10. The most appropriate of these can be added to try to avoid freak outs. When you succeed at a roll to avoid a freak out with one of these, that one goes up by one if there are consequences. If a character gets to a 10 in one of these, they have a crisis, and must get back down to 9 very soon, or they will stop caring and give up the fight. 
 ===== Psychological Hinderances ===== ===== Psychological Hinderances =====
  
- +When a freak out occurs, the character also takes on a psychological hinderance of the size of the number of successes in the opposing pool. These are relatively permanent, but can be healed with the right de-stressing scene and an appropriate roll. If a character gets enough psychological hinderances, the GM may have them test to see if they go insane. 
dark_conspiracy/advanced_psychology.1476303406.txt.gz · Last modified: 2016/10/12 13:16 by Mike Holmes