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deck_builder_resolution_system [2019/12/26 18:16] mike_holmesdeck_builder_resolution_system [2019/12/29 15:54] – [Benefits] mike_holmes
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 When a conflict begins, the player whose character is involved builds a deck comprised of the positive outcomes which their assets might provide, called "benefits," to which the opposition player (GM or whomever) adds "dangers." Once built, the player then draws a number of cards each round of resolution, and resolve all of the drawn cards. The player and the opposition player should narrate the their interpretation of the results of the draw. The player may then proceed to another round, or declare the resolution to be complete.  When a conflict begins, the player whose character is involved builds a deck comprised of the positive outcomes which their assets might provide, called "benefits," to which the opposition player (GM or whomever) adds "dangers." Once built, the player then draws a number of cards each round of resolution, and resolve all of the drawn cards. The player and the opposition player should narrate the their interpretation of the results of the draw. The player may then proceed to another round, or declare the resolution to be complete. 
 +
 ===== Card Types ===== ===== Card Types =====
  
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 ==== Benefits ==== ==== Benefits ====
  
-=== Caution ===+=== Benefit Card Types === 
 + 
 +== Caution ==
  
-This card can be used to cancel any other danger that occurs after it is drawn+This card can be used to cancel any other danger that occurs during the draw, or to slow the pace of the resolution by one
  
-=== Continuity ===+== Continuity ==
  
 The effects of your actions last longer, or create ongoing trouble for your opposition.  The effects of your actions last longer, or create ongoing trouble for your opposition. 
          
-=== Cooperation ===+== Cooperation ==
  
 Your actions create a benefit or bonus, or grant some other assistance to your allies. (May need to eliminate) Your actions create a benefit or bonus, or grant some other assistance to your allies. (May need to eliminate)
  
-=== Effectiveness === +== Impression ==
- +
-Your action is especially forceful or adroit or some-such, and thus more effective or damaging if this is possible. +
- +
-=== Impression ===+
  
 Your actions create a stir, aggravating or impressing some subject of your choice. Your actions create a stir, aggravating or impressing some subject of your choice.
  
-=== Impetus ===+== Impetus ==
  
-Things are going your way for some reason. The player may draw cards until they get a positive cardand if any negative cards were drawn, they may choose only one of them to take effect+Things are going your way for some reason. If the contest goes another round, the player can hold this card and use it to negate two negative cards in the next draw
  
-=== Observation ===+== Observation ==
  
 You are especially observant in your action, learning something of importance that can be learned during the conflict.  You are especially observant in your action, learning something of importance that can be learned during the conflict. 
  
-=== Scope ===+== Scope ==
  
-Your action affects more subjects, a wider area, or is otherwise undertaken more grandly. +Your action will affect more subjects, a wider area, or is otherwise undertaken more grandly, if you succeed.
  
-=== Speed ===+== Speed ==
  
-Your actions take place in a much shorter span than others would expect. Does not counter a delay, but may mitigate the effects somewhat.+Your actions take place in a much shorter span than others would expect. Counters a delay drawn in the same round
  
-=== Subtlety ===+== Subtlety ==
  
 Your actions appear other than they are, whether by being hidden or disguised in some way. Your actions appear other than they are, whether by being hidden or disguised in some way.
  
-=== Success ===+== Advance ==
  
-The character takes a stride towards their goal. If the conflict ends with more Success cards obtained than Block cards, the character gets their goal. +The character takes a stride towards their goal. If the conflict ends with the player holding more advance cards than the opposition, they obtain their primary goal for the contest
  
-=== Toughness === +== Toughness == 
  
-This card can be used to resist any injury from the same draw. +This card can be used to resist any injury from the same draw. If the player has two toughness cards from a previous draw, these can be used to cancel an injury from a later draw. 
  
 +=== Obtaining Benefit Cards for the Resolution Deck ===
  
-==== Dangers ====+For each level in the character's ability that applies to the resolution, they can pick one card of any sort, except for toughness. 
  
 +For each level in the character's defensive ability, they can take one toughness card. 
  
-=== Injury ===+For any gear that applies, put the relevant cards for that gear in the deck. 
  
-This card or another is reshuffled back into the deck when this is drawn to represent the danger posed by the new condition. This card is then noted in the injuries section, and then added to every deck where the injury in question would matter, until the injury is healed. An injury card being drawn again after a first one often represents the injury getting worse. A good technique is to alter the addition of injury cards and others to represent other affects of the injury. +==== Dangers ====
  
-=== Affliction ===+=== Danger Card Types ===
  
-Adds a temporary scene-related negative Aspect +== Affliction ==
  
-=== Exhaustion ===+Adds a temporary scene-related negative Aspect. (needs fix)  
  
-Cancels the effect of the next positive card drawn. Can be cleared out by resting, but otherwise are retained if drawn, and added to every following deck.+== Block ==
  
-=== Delay ===+Something new stands in the way of the character accomplishing their goal. If the conflict ends with more Blocks than Successes, the character does not achieve their goal.  
 +  
 +== Chaos ==
  
-More time is used up than might be expectedUse Peril instead if a delay would cause a new danger to appear.+Draw additional cards until a danger card is drawnIf the player draws any positive cards, determine randomly which one of them applies and the others have no effect.
  
-=== Helplessness ===+== Delay ==
  
-You are out of the action, and need assistance to get free (or survive)+More time is used up than might be expected. Use Peril instead if a delay would cause a new danger to appear.
  
-=== Peril ===+== Displacement ==
  
-A new threat appears! +Something (you, your target, or your aim) winds up somewhere other than planned 
  
-=== Strangeness ===+== Exhaustion ==
  
-Something odd or unpredictable happens, which is a detrimentAdded as a danger for many conflicts, but almost always when magic is involved+Cancels the effect of the next positive card drawnCan be cleared out by resting between conflicts, but otherwise are retained if drawn, and added to every following deck.
  
-=== Block ===+== Expense ==
  
-Something new stands in the way of the character accomplishing their goalIf the conflict ends with more Blocks than Successes, the character does not achieve their goal.  +An item or resource you have is broken or lost or used up entirely.
  
-=== Displacement ===+== Helplessness ==
  
-Something (you, your target, or your aimwinds up somewhere other than planned +You are out of the action, and need assistance to get free (or survive)
  
-=== Expense ===+== Injury ==
  
-An item or resource you have is broken or lost or used up entirely.+This card or another is reshuffled back into the deck when this is drawn to represent the danger posed by the new condition. This card is then noted in the injuries section, and then added to every deck where the injury in question would matter, until the injury is healed. An injury card being drawn again after a first one often represents the injury getting worse. A good technique is to alter the addition of injury cards and others to represent other affects of the injury
  
-=== Interruption ===+== Interruption ==
  
 Something happens to cause the conflict to cease immediately, and it cannot resume until the interruption is dealt with.  Something happens to cause the conflict to cease immediately, and it cannot resume until the interruption is dealt with. 
  
-=== Chaos ===+== Peril ==
  
-Draw additional cards until a danger card is drawn. If the player draws any positive cards, determine randomly which one of them applies and the others have no effect. +A new threat appears! 
  
-=== Runaway ===+== Runaway ==
  
-The player may not quit nowand must draw at least two more cards if they existIf both are positivethe player may only keep one of them+The player may not quit after a round during which this is drawnanother round must occur 
 + 
 +== Strangeness == 
 + 
 +Something odd or unpredictable happenswhich is a detriment. Added as a danger for many conflicts, but almost always when magic is involved
  
  
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 ==== Preparation and Aid ==== ==== Preparation and Aid ====
  
-Gain cards to be added to the current deck. Occasionally a contest may be required to gain the cards. +Gain cards to be added to the resolution deck associated with the resolution for which preparations are being made. Occasionally a contest may be required to gain the cards. 
  
 ==== Pushing ==== ==== Pushing ====
deck_builder_resolution_system.txt · Last modified: 2019/12/29 15:56 by mike_holmes