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dice_and_more_dice [2017/05/06 08:46] – [Effects of Hits and Dangers] Mike Holmes | dice_and_more_dice [2017/05/06 08:47] (current) – [Effects of Hits and Dangers] Mike Holmes | ||
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The GM spends trouble generated as any combination of the following: | The GM spends trouble generated as any combination of the following: | ||
- | * **Trouble 1: Escalate | + | * **Trouble 1: Escalate |
* **Trouble 2: Introduce a new threat as a consequence of the action.** This move is good for things like fires that start, magic going haywire, reinforcements arriving, etc. Fallout from the action at hand. The threat starts with a rating of 1, but the above option can be used to increase this as normal, even from the same roll that created the threat. | * **Trouble 2: Introduce a new threat as a consequence of the action.** This move is good for things like fires that start, magic going haywire, reinforcements arriving, etc. Fallout from the action at hand. The threat starts with a rating of 1, but the above option can be used to increase this as normal, even from the same roll that created the threat. | ||
* **Trouble 3: Do a reduced hit to the character.** This can be from an attack the threat makes or from the consequences of one of the dangers the players narrated before the action. | * **Trouble 3: Do a reduced hit to the character.** This can be from an attack the threat makes or from the consequences of one of the dangers the players narrated before the action. |