Wishray Wiki

A central hub for intelligent game design and play.

User Tools

Site Tools


dice_and_more_dice

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revision Previous revision
Last revision Both sides next revision
dice_and_more_dice [2017/05/06 08:41]
Mike Holmes [Effects of Hits and Dangers]
dice_and_more_dice [2017/05/06 08:46]
Mike Holmes [Effects of Hits and Dangers]
Line 191: Line 191:
 The GM spends trouble generated as any combination of the following: The GM spends trouble generated as any combination of the following:
  
-  * **Trouble 1: Escalate the threat from the obstacle.** Have the obstacle take some action to raise the stakes or make the situation worse in some way. Further rolls against this obstacle have an extra D4 threat ​die+  * **Trouble 1: Escalate the threat from the obstacle.** Have the obstacle take some action to raise the stakes or make the situation worse in some way. The rating of one threat ​goes up by one
-  * **Trouble 2: Do a reduced hit to the character.** This can be from an attack the threat makes or from the consequences of one of the dangers the players narrated before the action. +  * **Trouble 2: Introduce a new threat ​as a consequence of the action.** This move is good for things like fires that start, magic going haywire, reinforcements arriving, etc. Fallout from the action at hand. The threat starts with a rating of 1, but the above option can be used to increase this as normal, even from the same roll that created the threat.  
-  * **Trouble 3: Introduce a new hazard ​as a consequence of the action.** This move is good for things like fires that start, magic going haywire, reinforcements arriving, etc. Fallout from the action at hand.  +  * **Trouble ​3: Do a reduced ​hit to the character.** This can be from an attack the threat makes or from the consequences of one of the dangers the players narrated before the action. 
-  * **Trouble ​4: Do a full hit to the character.** This can be from an attack the threat makes or from the consequences of one of the dangers the players narrated before the action. +  * **Trouble ​4: Introduce a new obstacle as a consequence of the action.** This should usually be one or two OR lower than the obstacle the character was facing. This move is good for things like wandering monsters arriving on the scene, summoned demons, etc. Fallout from the action at hand. If there are plenty of obstacles in play already, do both a combination of lower moves instead.  
-  * **Trouble ​5: Introduce a new obstacle as a consequence of the action.** This should usually be one or two OR lower than the obstacle the character was facing. This move is good for things like wandering monsters arriving on the scene, summoned demons, etc. Fallout from the action at hand. If there are plenty of obstacles in play already, do both a combination of lower moves instead. ​+  * **Trouble 5: Do a full hit to the character.** This can be from an attack the threat makes or from the consequences of one of the dangers the players narrated before the action.
   * **Trouble 6: Total disaster!** The threat does the worst possible thing. Be ruthless and destructive in your descriptions. NPCs die. Halls collapse. A hero can mitigate a disaster by taking a full hit, then getting locked in battle with a new, major threat. Spin it off from the obstacle they were facing. It might be something like “trapped in a burning room.” The player gets to say how their hero stops the disaster from coming true, and how they end up trapped by the new threat as a result. That hero can’t do anything but fight the new threat until it is defeated.   * **Trouble 6: Total disaster!** The threat does the worst possible thing. Be ruthless and destructive in your descriptions. NPCs die. Halls collapse. A hero can mitigate a disaster by taking a full hit, then getting locked in battle with a new, major threat. Spin it off from the obstacle they were facing. It might be something like “trapped in a burning room.” The player gets to say how their hero stops the disaster from coming true, and how they end up trapped by the new threat as a result. That hero can’t do anything but fight the new threat until it is defeated.
   * **Trouble 8: Character defeated!** The character takes a full hit, and is temporarily out of the action for some reason that makes sense with the action. For instance if being attacked by a monster, the character may well be knocked out and laying there dying. Or for a large monster, perhaps they'​ve been swallowed. Other characters may attempt to defeat an obstacle to bring the character back into play, but if that fails, the character is removed from play (often dead). ​   * **Trouble 8: Character defeated!** The character takes a full hit, and is temporarily out of the action for some reason that makes sense with the action. For instance if being attacked by a monster, the character may well be knocked out and laying there dying. Or for a large monster, perhaps they'​ve been swallowed. Other characters may attempt to defeat an obstacle to bring the character back into play, but if that fails, the character is removed from play (often dead). ​
dice_and_more_dice.txt · Last modified: 2017/05/06 08:47 by Mike Holmes