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dice_and_more_dice [2017/05/06 08:41] – [Effects of Hits and Dangers] Mike Holmes | dice_and_more_dice [2017/05/06 08:47] (current) – [Effects of Hits and Dangers] Mike Holmes | ||
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The GM spends trouble generated as any combination of the following: | The GM spends trouble generated as any combination of the following: | ||
- | * **Trouble 1: Escalate | + | * **Trouble 1: Escalate |
- | * **Trouble 2: Do a reduced hit to the character.** This can be from an attack the threat makes or from the consequences of one of the dangers the players narrated before the action. | + | * **Trouble 2: Introduce a new threat |
- | * **Trouble 3: Introduce a new hazard | + | * **Trouble |
- | * **Trouble | + | * **Trouble |
- | * **Trouble | + | * **Trouble 5: Do a full hit to the character.** This can be from an attack the threat makes or from the consequences of one of the dangers the players narrated before the action. |
* **Trouble 6: Total disaster!** The threat does the worst possible thing. Be ruthless and destructive in your descriptions. NPCs die. Halls collapse. A hero can mitigate a disaster by taking a full hit, then getting locked in battle with a new, major threat. Spin it off from the obstacle they were facing. It might be something like “trapped in a burning room.” The player gets to say how their hero stops the disaster from coming true, and how they end up trapped by the new threat as a result. That hero can’t do anything but fight the new threat until it is defeated. | * **Trouble 6: Total disaster!** The threat does the worst possible thing. Be ruthless and destructive in your descriptions. NPCs die. Halls collapse. A hero can mitigate a disaster by taking a full hit, then getting locked in battle with a new, major threat. Spin it off from the obstacle they were facing. It might be something like “trapped in a burning room.” The player gets to say how their hero stops the disaster from coming true, and how they end up trapped by the new threat as a result. That hero can’t do anything but fight the new threat until it is defeated. | ||
* **Trouble 8: Character defeated!** The character takes a full hit, and is temporarily out of the action for some reason that makes sense with the action. For instance if being attacked by a monster, the character may well be knocked out and laying there dying. Or for a large monster, perhaps they' | * **Trouble 8: Character defeated!** The character takes a full hit, and is temporarily out of the action for some reason that makes sense with the action. For instance if being attacked by a monster, the character may well be knocked out and laying there dying. Or for a large monster, perhaps they' |