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dice_and_more_dice [2017/05/06 08:46] – [Effects of Hits and Dangers] Mike Holmesdice_and_more_dice [2017/05/06 08:47] (current) – [Effects of Hits and Dangers] Mike Holmes
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 The GM spends trouble generated as any combination of the following: The GM spends trouble generated as any combination of the following:
  
-  * **Trouble 1: Escalate the threat from the obstacle.** Have the obstacle take some action to raise the stakes or make the situation worse in some way. The rating of one threat goes up by one.+  * **Trouble 1: Escalate threat.** Have the obstacle take some action to raise the stakes or make the situation worse in some way. The rating of one threat goes up by one.
   * **Trouble 2: Introduce a new threat as a consequence of the action.** This move is good for things like fires that start, magic going haywire, reinforcements arriving, etc. Fallout from the action at hand. The threat starts with a rating of 1, but the above option can be used to increase this as normal, even from the same roll that created the threat.    * **Trouble 2: Introduce a new threat as a consequence of the action.** This move is good for things like fires that start, magic going haywire, reinforcements arriving, etc. Fallout from the action at hand. The threat starts with a rating of 1, but the above option can be used to increase this as normal, even from the same roll that created the threat. 
   * **Trouble 3: Do a reduced hit to the character.** This can be from an attack the threat makes or from the consequences of one of the dangers the players narrated before the action.   * **Trouble 3: Do a reduced hit to the character.** This can be from an attack the threat makes or from the consequences of one of the dangers the players narrated before the action.
dice_and_more_dice.txt · Last modified: 2017/05/06 08:47 by Mike Holmes