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dungeons_of_dangers [2017/05/06 07:33] – [Obstacles] Mike Holmesdungeons_of_dangers [2017/05/06 11:15] (current) – [Danger] Mike Holmes
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 ==== Danger ==== ==== Danger ====
  
-A player may elect to give the GM to three threat dice. The player must narrate what extra risks their character is taking in order to push their chances of winning, and attempt to narrate proportionally to the number of dice. More dice meaning more threats. Such daring also gives one asset die, and adds one to the character's danger meter. +A player may elect to give the GM up to three threat dice. The player must narrate what extra risks their character is taking in order to push their chances of winning, and attempt to narrate proportionally to the number of dice. More dice meaning more threats. Such daring also gives one asset die per threat die given, and adds one to the character's danger meter. 
  
 === Reckless Acts === === Reckless Acts ===
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   * **DANGER 4: Introduce a new threat as a consequence of the action.** This move is good for things like enemies gaining high ground, or in better position, or creating ongoing problems like the effects of magic spells. Fallout from the action at hand. The new threat can be rated up to level 3 (this is less threat than adding 4 threat to current threats, but the new threats have to be countered separately).    * **DANGER 4: Introduce a new threat as a consequence of the action.** This move is good for things like enemies gaining high ground, or in better position, or creating ongoing problems like the effects of magic spells. Fallout from the action at hand. The new threat can be rated up to level 3 (this is less threat than adding 4 threat to current threats, but the new threats have to be countered separately). 
   * **DANGER 5: Do a full hit to the character.** This can be from an attack the threat makes or from the consequences of one of the dangers the players narrated before the action.   * **DANGER 5: Do a full hit to the character.** This can be from an attack the threat makes or from the consequences of one of the dangers the players narrated before the action.
-  * **DANGER 6: Introduce a new obstacle as a consequence of the action.** This should usually be one or two OR lower than the obstacle the character was facing. This move is good for things like wandering monsters arriving on the scene, summoned demons, etc. Fallout from the action at hand. If there are plenty of obstacles in play already, do both a combination of lower moves instead. +  * **DANGER 6: Introduce a new obstacle as a consequence of the action.** This should usually be one or two OR lower than the obstacle the character was facing. This move is good for things like wandering monsters arriving on the scene, summoned demons, etc. Fallout from the action at hand. If there are plenty of obstacles in play already, do a combination of lower moves instead to avoid the situation too rapidly spiraling out of control
   * **DANGER 7: Total disaster!** The threat does the worst possible thing. Be ruthless and destructive in your descriptions. NPCs die. Halls collapse. A hero can mitigate a disaster by taking a full hit, then getting locked in battle with a new, major obstacle. Spin it off from the obstacle they were facing. It might be something like “trapped in a burning room.” The player gets to say how their hero stops the disaster from coming true, and how they end up trapped by the new threat as a result. That hero can’t do anything but fight the new obstacle until it is defeated.   * **DANGER 7: Total disaster!** The threat does the worst possible thing. Be ruthless and destructive in your descriptions. NPCs die. Halls collapse. A hero can mitigate a disaster by taking a full hit, then getting locked in battle with a new, major obstacle. Spin it off from the obstacle they were facing. It might be something like “trapped in a burning room.” The player gets to say how their hero stops the disaster from coming true, and how they end up trapped by the new threat as a result. That hero can’t do anything but fight the new obstacle until it is defeated.
   * **DANGER 8: Character defeated!** The character takes a full hit, and is taken out of the action for some reason that makes sense with the action. For instance if being attacked by a monster, the character may well be knocked out and laying there dying. Or for a large monster, perhaps they've been swallowed. Other characters may attempt to defeat an obstacle to bring the character back into play, but if that fails, the character is removed from play (often dead).    * **DANGER 8: Character defeated!** The character takes a full hit, and is taken out of the action for some reason that makes sense with the action. For instance if being attacked by a monster, the character may well be knocked out and laying there dying. Or for a large monster, perhaps they've been swallowed. Other characters may attempt to defeat an obstacle to bring the character back into play, but if that fails, the character is removed from play (often dead). 
dungeons_of_dangers.1494081212.txt.gz · Last modified: 2017/05/06 07:33 by Mike Holmes