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exotics [2012/04/14 02:21]
Mike Holmes
exotics [2012/04/14 02:29]
Mike Holmes
Line 1: Line 1:
  
 ====== Exotic Trade Goods ====== ====== Exotic Trade Goods ======
 +Quantities for these rare goods are always individual items, not lots. 
 +
 +==== Purchase Check ====
 +
 +The skill and difficulty of the check required by the trader to buy the product from a supplier. These items require more than just money to exchange hands, often needing some additional convincing. ​
 +
 +==== Sale Check ====
 +
 +The skill and difficulty of the check required to find a buyer. The Effect of this check is what multiplies the Cost per Item to achieve the sale amount – from breaking even to a huge profit. ​
 +
 +===== Exotic Trade Good Table =====
  
 ^D66 ^Result Type ^Quantity* ^Cost per Item GP ^Purchase Check ^Sale Check^ ​ ^D66 ^Result Type ^Quantity* ^Cost per Item GP ^Purchase Check ^Sale Check^ ​
-|11 – 13 |Alien Super-Science ​|1d6-3 |2,000 |Language 9+ |Investigate 10+ | +|11 – 13 |Ancient Magic Item |1d6-3 |2,000 |Language 9+ |Investigate 10+ | 
-|14 – 16 |Alien Ancient ​Relic |1d6-4 |2,500 |Language 9+ |Investigate 10+ | +|14 – 16 |Ancient ​Historical Artifact ​|1d6-4 |2,500 |Language 9+ |Investigate 10+ | 
-|21 – 23 |Prototype Armour ​|1d6-2 |1,250 |Persuade 8+ |Diplomat 9+ | +|21 – 23 |Magic Armor |1d6-2 |1,250 |Persuade 8+ |Diplomat 9+ | 
-|24 – 26 |Prototype Device ​|1d6-3 |500 |Persuade 8+ |Broker 8+ | +|24 – 26 |Wondrous Item |1d6-3 |500 |Persuade 8+ |Broker 8+ | 
-|31 – 33 |Prototype Technology ​|1d6-3 |750 |Persuade 8+ |Broker 8+ |+|31 – 33 |Strange Magic Item |1d6-3 |750 |Persuade 8+ |Broker 8+ |
 |34 – 36 |Exceptional Mount |1d6-1 |1,000 |Persuade 9+ |Broker 9+ | |34 – 36 |Exceptional Mount |1d6-1 |1,000 |Persuade 9+ |Broker 9+ |
 |41 – 43 |Monster (Gryphon, Dragon) |1d6 |1,500 |Animals 9+ |Investigate 9+ | |41 – 43 |Monster (Gryphon, Dragon) |1d6 |1,500 |Animals 9+ |Investigate 9+ |
 |44 – 46 |Undiscovered Plant Species |1d6 |1,500 |Life Sciences 8+ |Investigate 9+ | |44 – 46 |Undiscovered Plant Species |1d6 |1,500 |Life Sciences 8+ |Investigate 9+ |
-|51 – 53 |Unique ​Chemical ​|1 |5,000 |Physical Sciences 9+ |Broker 10+ |+|51 – 53 |Unique ​Oddity ​|1 |5,000 |Physical Sciences 9+ |Broker 10+ |
 |54 – 56 |Unique Treasure |1 |10,000 |Broker 10+ |Broker 10+ | |54 – 56 |Unique Treasure |1 |10,000 |Broker 10+ |Broker 10+ |
 |61 – 63 |Unique Magic Weapon |1 |15,000 |Broker 10+ |Diplomat 9+ or Streetwise 10+ | |61 – 63 |Unique Magic Weapon |1 |15,000 |Broker 10+ |Diplomat 9+ or Streetwise 10+ |
-|64 – 66 |Artifact/​Relic |1 |~25,000 |Persuade 11+ |Investigate 11+ |+|64 – 66 |Artifact/​Relic |1 |~25,000** |Persuade 11+ |Investigate 11+ |
  
 *Always a minimum of 1.  *Always a minimum of 1. 
- +** This is a bare minimum price, and may be much higher, based on the particular artifact
-Needs work+
exotics.txt · Last modified: 2012/04/14 02:29 by Mike Holmes