Wishray Wiki

A central hub for intelligent game design and play.

User Tools

Site Tools


fabricated:pop_unit_operation_manual

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revisionPrevious revision
Next revision
Previous revision
Next revisionBoth sides next revision
fabricated:pop_unit_operation_manual [2020/03/01 10:03] – [Crash] jasonpfabricated:pop_unit_operation_manual [2020/03/04 14:32] – [Click] jasonp
Line 25: Line 25:
 ==== Spin Up, Spin Down, Spin all around... ==== ==== Spin Up, Spin Down, Spin all around... ====
  
-Your machine is in one of four power states at all times: Sleep/low-power, Power saving, Full power, Red zoned. Moving to a higher power state is a Quick(3) action, and is called Spinning up. When you spin up you can pick any higher state you wish. A Spin down is a normal action, and always returns the machine to Sleep/low-power. This also triggers the resolution of all current markers it might have.+Your machine is in one of three power states at all times: Power saving, Full power, and Red zoned. Moving to a higher power state is a Quick(3) action, and is called Spinning up. When you spin up you can pick any higher state you wish. A Spin down is a normal action, and always returns the machine to Power saving. This also triggers the resolution of all current markers it might have.
  
 ==== Burning the Clock ==== ==== Burning the Clock ====
Line 71: Line 71:
  
   * Pay 2 of each Bank (MMoss, Gel, and Auth) and take a draw marker **OR** take a Grind Marker.   * Pay 2 of each Bank (MMoss, Gel, and Auth) and take a draw marker **OR** take a Grind Marker.
 +  * Select and apply one of the Wear options (see the unit record sheet).
 ===== Frazzled ===== ===== Frazzled =====
  
fabricated/pop_unit_operation_manual.txt · Last modified: 2020/03/04 14:43 by jasonp