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fair_play [2019/12/25 18:42] – [Character Concepts] mike_holmes | fair_play [2019/12/26 15:55] – [Fair Play] mike_holmes | ||
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====== Fair Play ====== | ====== Fair Play ====== | ||
- | A multi-media fantasy RPG | + | A multi-media fantasy RPG of Fantastic World-building |
- | By Mike Holmes | + | By Mike Holmes |
- | With help from Shreyas Sampat, Kirk, JB Bell, Charlotte Irrgang | + | With help from Shreyas Sampat, Kirk, JB Bell, Charlotte Irrgang, Nate Banks, and Andrew Cooper |
===== Introduction ===== | ===== Introduction ===== | ||
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==== Character Concepts ==== | ==== Character Concepts ==== | ||
- | Players invent characters that make sense given the initial setting and ideas that revolve around that which were worked out in the campaign creation phase above. These should include one main character or one secondary character for each player in the game, and one additional secondary character for each main character | + | Players invent characters that make sense given the initial setting and ideas that revolve around that which were worked out in the campaign creation phase above. These should include one main character or one secondary character for each player in the game, and one additional secondary character for each main character, somebody important to the main character. Normally the player most involved in creating a character will play that character, but players may decide to swap, up to and including changing |
- | Generally the player of one of these designated characters has the usual prerogatives of a player of a Player Character in most RPGs. | + | Generally the player of one of these designated characters has the usual prerogatives of a player of a Player Character in most RPGs, including creating their background and enumerating them. |
- | Players of main characters should indicate if the character is a protagonist or some other type of character. There must remain one protagonist among the characters for play to begin, and players can negotiate which characters these will be. | + | Players of main characters should indicate if the character is a protagonist or some other type of character. There must remain one protagonist among the characters for play to begin, and players can negotiate which characters these will be, including bribing each other with available Karma Points, if they wish. |
+ | === Inspiration for Characters === | ||
+ | |||
+ | Players may not want to create a character concept out of nothing. If so, here are a couple of ways by which a player might come up with an idea. | ||
+ | |||
+ | One method is to play it out using the [[Narrative Character Generation Method]]. | ||
+ | |||
+ | Another method is to select a character archetype from the list here. | ||
+ | |||
+ | === Character Essence === | ||
+ | |||
+ | Once a character has a concept, we know if they are a protagonist or not, the player of the character gets 100 Essence Points with which to create the character. | ||
+ | |||
+ | ==== Aspects ==== | ||
+ | |||
+ | Characters all have several Aspects that comprise who they are. Aspects regard things like the character' | ||
+ | |||
+ | ==== Abilities ==== | ||
+ | |||
+ | Abilities are rated on a scale and purchased with Essence Points. | ||
===== General Play Phase ===== | ===== General Play Phase ===== |