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fair_play [2019/12/25 18:38] – [Character Generation] mike_holmesfair_play [2019/12/26 15:57] (current) – [Adding Media] mike_holmes
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 ====== Fair Play ====== ====== Fair Play ======
  
-A multi-media fantasy RPG+A multi-media fantasy RPG of Fantastic World-building
  
- By Mike Holmes + By Mike Holmes
  
- With help from Shreyas Sampat, Kirk, JB Bell, Charlotte Irrgang+ With help from Shreyas Sampat, Kirk, JB Bell, Charlotte Irrgang, Nate Banks, and Andrew Cooper
  
 ===== Introduction ===== ===== Introduction =====
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 Play generally starts with a concept creation phase, player role selection, character generation, and then general play.  Play generally starts with a concept creation phase, player role selection, character generation, and then general play. 
  
-===== Concept Creation Phase =====+===== Campaign Creation Phase =====
  
-==== Overview ==== +In this phase, the players jointly concoct the elements of setting and character activity that will be the center of the plots that evolve in play. The concepts should probably involve the characters being peripatetic or some other explanation of a way in which the characters come across enough elements of the world to keep play involving discovery of new things. 
- +
-During this phase players will create certain basic concepts about the nature of play. The concepts should probably involve the characters being peripatetic or some other explanation of a way in which the characters come across enough elements of the world to keep play involving discovery of new things. +
  
 ==== Initial Setting ==== ==== Initial Setting ====
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 ==== Character Concepts ==== ==== Character Concepts ====
  
-Players invent characters that make sense given the initial setting and ideas that revolve around that which were worked out in the setting creation phase above. These should include one main character or one secondary character for each player in the game, and one additional secondary character for each main character who is somebody important to the main character. Normally the player most involved in creating a character will play that character, but players may decide to swap, up to and including changing the player role if necessary to accomplish this. +Players invent characters that make sense given the initial setting and ideas that revolve around that which were worked out in the campaign creation phase above. These should include one main character or one secondary character for each player in the game, and one additional secondary character for each main charactersomebody important to the main character. Normally the player most involved in creating a character will play that character, but players may decide to swap, up to and including changing player role if necessary to accomplish this (one player may become a primary character player, and the other a secondary character player)
  
-Generally the player of one of these designated characters has the usual prerogatives of a player of a Player Character in most RPGs. +Generally the player of one of these designated characters has the usual prerogatives of a player of a Player Character in most RPGs, including creating their background and enumerating them
  
-Players of main characters should indicate if the character is a protagonist or some other type of character. There must remain one protagonist among the characters for play to begin, and players can negotiate which characters these will be. +Players of main characters should indicate if the character is a protagonist or some other type of character. There must remain one protagonist among the characters for play to begin, and players can negotiate which characters these will be, including bribing each other with available Karma Points, if they wish
  
 +=== Inspiration for Characters === 
 +
 +Players may not want to create a character concept out of nothing. If so, here are a couple of ways by which a player might come up with an idea. 
 +
 +One method is to play it out using the [[Narrative Character Generation Method]]. 
 +
 +Another method is to select a character archetype from the list here.
 +
 +=== Character Essence ===
 +
 +Once a character has a concept, we know if they are a protagonist or not, the player of the character gets 100 Essence Points with which to create the character.  
 +
 +==== Aspects ==== 
 +
 +Characters all have several Aspects that comprise who they are. Aspects regard things like the character's Form, Culture, Education, Careers, or other things that define the character, such that we then understand from where they have obtained whatever abilities they have (see Abilities below). 
 +
 +==== Abilities ==== 
 +
 +Abilities are rated on a scale and purchased with Essence Points. 
  
 ===== General Play Phase ===== ===== General Play Phase =====
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 If a participant in the game finds that an entered piece of media changes details from previously established egregiously (especially if established by previous media entries), they can protest to the facilitator who will make a call on whether the submission is suitable, or if the player must edit it or select another.  If a participant in the game finds that an entered piece of media changes details from previously established egregiously (especially if established by previous media entries), they can protest to the facilitator who will make a call on whether the submission is suitable, or if the player must edit it or select another. 
 +
 +=== Trumping ===
 +
 +Another way to modify something entered into play is for a character who is an expert in the field of the addition in question to edit the entry. Multiple players may do this, but characters with higher levels of ability trump those with lower, in terms of which is correct. If it's not clear if an ability applies to an entry, the facilitator makes the final judgement on if the character may trump. 
  
 === Interrogation === === Interrogation ===
fair_play.1577327939.txt.gz · Last modified: 2019/12/25 18:38 by mike_holmes