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All the information and rules for character creation. Primarily characters are made up of two things: Ratings and Knacks. They also have Knowledge and Cool, but these are less important than Ratings and Knacks.
Here is the process:
If you want to do this fast, go here.
All characters have numbers in several qualities, which are just called their Ratings. Here are the Ratings for each character:
All of your character Ratings begin at a value of 3, slightly below human average (4) but better than human minimum (1).
Roll 2d6 five times, assigning +2 to random Ratings as so:
You have several secondary Ratings which are calculated from the ten above:
Knacks are what the character is good at. To create a character, you just pick 10 Knacks from the list below. When you take a Knack from this list, you first roll 2d6+8 to give it a power, a measure of how good you are at it. Each Knack also has points listed in brackets. You will spend these to increase Ratings that are listed in those brackets. Finally you'll gain whatever Knowledge it tells you, that is listed after the backward slash. Here is an example:
So if you took Hacking/Net, you'd roll 2d6+8 and record that as it's power. Then you'd spend 3 points to increase any of INT, PER, or FAV. Finally you'd record Programming, Logic, and Networking under Knowledge.
All Knacks have the format: {General Knack} / {Specific Style}. The General Knack has one power value, even if you take it multiple times for multiple specific styles. In this way if you took both Hacking/Network and Hacking/Local, you'd still only have one power for Hacking. That is shared between both Hacking/Net and Hacking/Local. When you take another style of a Knack you already have, you add +3 to it's power. If you gain multiple copies of Knowledge from doing this, ignore those copies.
Sometimes the Specific Style for a General Knack starts with a question mark(?). In these cases pick a specific version of that general style. If you took Melee/?Martial Art, then you have to pick a specific martial art to replace ?Martial Art with for the Knack.
I've split the Knacks into three groups:
Action Knacks (6/16) | |
---|---|
Brawl/Fists [4 STR,CON] /Athletics /FirstAid | Brawl/Blunt [3 STR,AGI] /Athletics /BluntWeapons |
Brawl/Wrestle [4 STR,CON] /Athletics /Wrestling | Brawl/Edged [3 STR,AGI] /Athletics /EdgedWeapons |
Melee/?Martial Art [3 AGI,CON] /Athletics /?Martial Art | Melee/?Weapon [3 AGI,REF] /Athletics /?Weapon |
Shoot/Pistol [3 DEX,REF] /Firearms /Pistols | Shoot/Rifle [3 DEX,REF] /Firearms /Rifles |
Shoot/Light [4 DEX,REF] /Gunnery /LightMG | Shoot/Heavy [4 DEX,REF] /Gunnery /HeavyMG |
Strong/Fast [4 STR,AGI] /Athletics /Running | Strong/Vigor [4 STR,CON] /Athletics /Training |
Quick/Stunts [3 DEX,REF] /Athletics /Gymnastics | Quick/Hand-Eye [2 DEX,AGI] /Athletics /Tricks |
Prowl/Ambush [2 DEX,REF] /Stealth /Tactics | Prowl/Hide [2 DEX,AGI] /Stealth /Hunting(or /Crime) |
Investigation Knacks (14/40) | |
---|---|
Insight/Honesty [4 PER,INT] /Intuition | Insight/Motivation [3 PER,FAV] /Intuition |
Charm/Flattery [4 CHA,PER] /Persuasion /Expression | Charm/Flirting [3 CHA,PER,FAV] /Persuasion /Seduction |
Talk/Police [3 CHA,INT] /Discussion /Police | Talk/Bargain [3 CHA,WIL] /Discussion /Haggle |
Talk/Corp [3 CHA,FAV] /Discussion /Corp | Talk/Street [3 CHA,WIL] /Discussion /Street |
Savvy/Street [3 INT,WIL] /Wisdom /Street | Savvy/Corp [3 INT,CHA] /Wisdom /Corp |
Savvy/Culture [3 INT,PER] /Wisdom /Culture | Savvy/Net [3 INT,FAV] /Wisdom /Net |
Con/Impersonate [3 CHA,PER] /Deception /Perform | Con/Gamble [3 CHA,FAV] /Deception /Gambling |
Interview/Inspire [2 PER,CHA] /Logic /Intuition | Interview/Interrogate [2 INT,WIL] /Logic /Psychology |
Scientist/Botany [4 INT,PER] /Study /Botany | Scientist/Chemist [3 INT,PER] /Study /Chemistry |
Scientist/Geologist [4 INT,PER] /Study /Geology | Scientist/Biologist [3 INT,PER] /Study /Biology |
Engineer/Computer [2 INT,PER] /Design /Computers | Engineer/Structural [3 INT,PER,FAV] /Design /Architecture |
Engineer/Power [2 INT,PER] /Design /Electrical | Engineer/Mechanical [3 INT,PER,FAV] /Design /Mechanical |
Historian/Archaeology [3 INT,CHA] /History /Archaeology | Historian/Occult [2 INT,CHA] /History /Occult |
Historian/Ancient [3 INT,CHA] /History /Myth | Historian/Modern [3 INT,CHA] /History /Society |
Forensic/Accounting [2 INT] /Accounting | Forensic/Psychology [3 WIL] /Psychology |
Analysis/Data [2 INT,PER,FAV] /Reasoning /Numbers | Analysis/Evidence [2 PER] /Reasoning /Observation |
Hacking/Local [2 PER] /Programming /Logic /Exploits | Hacking/Net [3 INT,PER,FAV] /Programming /Logic /Networking |
Hacking/AI [2 INT,FAV] /Programming /Logic /AI | Hacking/Security [2 INT] /Programmming /Logic /SecureSystems |
Ciphers/Lingual [2 INT] /Cryptography /Linguistics | Ciphers/Digital [2 INT] /Cyptography /DataMining |
Jabber/AI [2 FAV] /JabberTalk /ASI | Jabber/Net [2 CHA] /JabberTalk /Darknet |
Utility Knacks (7/18) | |
---|---|
Operate/Aircraft [4 REF,DEX] /Piloting /Aircraft | Operate/Boatcraft [3 AGI,DEX] /Piloting /Boats |
Operate/Groundcraft [2 DEX] /Driving /Vehicles | Operate/Spacecraft [4 REF,DEX] /Piloting /Spacecraft |
Tactics/Military [3 WIL,INT] /Strategy /Discipline | Tactics/Guerrilla [3 WIL,FAV] /Strategy /Survival |
Medicine/First_Aid [2 INT] /Medicine /Triage | Medicine/General [3 INT,WIL] /Medicine /Drugs |
Mechanic/Heavy [3 STR,WIL] /Motors /Vehicles | Mechanic/Power [3 DEX,PER] /Reactors /Electrical |
Research/Academic [2 INT] /Academia /Libraries | Research/Jabber [2 FAV] /JabberTalk /Netsearch |
Supply/Commercial [2 CHA] /Contacts:Commercial /Assets | Supply/Agency [2 CHA] /Contacts:Agency /Assets |
Work/Labor [4 STR,CON,AGI] /Fortitude /Sports | Work/Corp [3 WIL,CHA] /Management /Composure |
Work/Retail [3 WIL] /Sales /Drinking | Work/Security [2 PER] /Observation /SecureSystems |
Knowledge informs you of what your character knows about. These are rated with any value, you get to decide how knowledgeable your character is in any given area. The important game mechanism here is simply to say that if you lack a Knowledge on your character sheet, it is safe to say they don't really know shit in that area. Languages are considered a Knowledge. Your character always starts with the Knowledge: Language/English.
In addition to the Knowledge your character gets from Knacks, they also get more choices from their rolls (under Ratings) and from their INT score as so:
Start with these Ratings based on a “type” of character:
Quick Ratings | ||||
---|---|---|---|---|
Rating | Talented | Smart | Tough | Smooth |
STR | 3 | 3 | 5 | 3 |
REF | 3 | 5 | 5 | 3 |
AGI | 3 | 3 | 5 | 3 |
CON | 5 | 3 | 7 | 3 |
DEX | 5 | 3 | 3 | 3 |
CHA | 5 | 3 | 3 | 7 |
PER | 5 | 5 | 3 | 5 |
WIL | 3 | 3 | 3 | 3 |
INT | 3 | 7 | 3 | 3 |
FAV | 3 | 3 | 3 | 7 |
Each type has the following adjustments (based on the choices above):
Now pick two “Knackpacks” from these (you can't take the same one twice):
Knacks:
Ratings:
Knowledge:
Knacks:
Ratings:
Knowledge:
Knacks:
Ratings:
Knowledge:
Knacks:
Ratings:
Knowledge:
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Knowledge:
Knacks:
Ratings:
Knowledge:
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Knowledge:
Knacks:
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Knowledge:
Knacks:
Ratings:
Knowledge:
Knacks:
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Knowledge:
Knacks:
Ratings:
Knowledge:
Knacks:
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Knowledge:
Knacks:
Ratings:
Knowledge:
Knacks:
Ratings:
Knowledge:
Knacks:
Ratings:
Knowledge: