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fsck-us:nuts_and_bolts

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fsck-us:nuts_and_bolts [2019/05/25 11:06] – [Cool] jasonpfsck-us:nuts_and_bolts [2019/05/25 11:15] – [Making the Numbers go up] jasonp
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 Knowledge in this game is more than just booksmarts and experience. Knowledge is anything your character can leverage to their benefit. So if your character had knowledge: Assets. Then this means they have assets they can leverage to get benefits (think bonuses to numbers) in play. To use this, you describe how the knowledge is helping - in detail - and then you will get a die to roll in the same manner as if you used [[#Cool]]. Knowledge in this game is more than just booksmarts and experience. Knowledge is anything your character can leverage to their benefit. So if your character had knowledge: Assets. Then this means they have assets they can leverage to get benefits (think bonuses to numbers) in play. To use this, you describe how the knowledge is helping - in detail - and then you will get a die to roll in the same manner as if you used [[#Cool]].
  
 +===== Making the Numbers go up =====
 +
 +The higher the number you have in any Rating or Knack, the better your character. Here is a rough gauge of ability based on the number:
 +
 +  * 10: Capable, beginning professional
 +  * 15: Skilled
 +  * 20: Expert
 +  * 25: Master
 +  * 30+ Amazing
 +
 +Certain numbers can be leveraged for dice (to roll for bonuses as in [[#Cool]]) and when you are able, this is how that works:
 +
 +  * 6-9: 1d
 +  * 10-12: 2d
 +  * 13-14: 3d
 +  * 15=16: 4d
 +  * 17: 5d
 +  * 18: 6d
 +
 +One example of this leveraging is using your Ratings with a General Rule. So if you were able to leverage a 12 INT, you'd get 2d to roll as above. To understand how you'd do this, see [[General Rules]].
 ===== Cool ===== ===== Cool =====
  
fsck-us/nuts_and_bolts.txt · Last modified: 2019/05/26 12:06 by jasonp