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fsck-us:nuts_and_bolts [2019/05/25 11:03] – [Cool] jasonp | fsck-us:nuts_and_bolts [2019/05/26 12:06] (current) – [Knackpack: Influential Professor] jasonp | ||
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Knowledge in this game is more than just booksmarts and experience. Knowledge is anything your character can leverage to their benefit. So if your character had knowledge: Assets. Then this means they have assets they can leverage to get benefits (think bonuses to numbers) in play. To use this, you describe how the knowledge is helping - in detail - and then you will get a die to roll in the same manner as if you used [[#Cool]]. | Knowledge in this game is more than just booksmarts and experience. Knowledge is anything your character can leverage to their benefit. So if your character had knowledge: Assets. Then this means they have assets they can leverage to get benefits (think bonuses to numbers) in play. To use this, you describe how the knowledge is helping - in detail - and then you will get a die to roll in the same manner as if you used [[#Cool]]. | ||
+ | ===== Making the Numbers go up ===== | ||
+ | |||
+ | The higher the number you have in any Rating or Knack, the better your character. Here is a rough gauge of ability based on the number: | ||
+ | |||
+ | * 10: Capable, beginning professional | ||
+ | * 15: Skilled | ||
+ | * 20: Expert | ||
+ | * 25: Master | ||
+ | * 30+ Amazing | ||
+ | |||
+ | Certain numbers can be leveraged for dice (to roll for bonuses as in [[#Cool]]) and when you are able, this is how that works: | ||
+ | |||
+ | * 6-9: 1d | ||
+ | * 10-12: 2d | ||
+ | * 13-14: 3d | ||
+ | * 15=16: 4d | ||
+ | * 17: 5d | ||
+ | * 18: 6d | ||
+ | |||
+ | One example of this leveraging is using your Ratings with a General Rule. So if you were able to leverage a 12 INT, you'd get 2d to roll as above. To understand how you'd do this, see [[General Rules]]. | ||
===== Cool ===== | ===== Cool ===== | ||
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* Roll is 1-5: Add the result to the appropriate number. | * Roll is 1-5: Add the result to the appropriate number. | ||
* 6: You choose: | * 6: You choose: | ||
- | * Whoops!: Something went wrong - explain. No bonuses from Cool for this action | + | * Whoops!: Something went wrong - explain. No bonuses from Cool (negating |
* Bang!: Take a +5 and the GM earns a Hazard Token. | * Bang!: Take a +5 and the GM earns a Hazard Token. | ||
+ | |||
+ | Bonuses from rolled dice stick until end of logical action, or " | ||
===== QUICK Character Creation ===== | ===== QUICK Character Creation ===== | ||
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**Knowledge**: | **Knowledge**: | ||
- | * History, Occult, Wisdom, Culture, Cryptography, | + | * History, Occult, Wisdom, Culture, Cryptography, |
==== Knackpack: Career Agent ==== | ==== Knackpack: Career Agent ==== | ||
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