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gaslight [2012/01/15 11:32] – [Share] JasonPgaslight [2012/01/15 13:59] – [Networks] JasonP
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   * Live wiki-accessible game stats and information, [[gaslight:pipeworks]]. As you play the game in the client, the wiki reflects the changes.   * Live wiki-accessible game stats and information, [[gaslight:pipeworks]]. As you play the game in the client, the wiki reflects the changes.
   * Automated [[gaslight:records]]. Game events, ooc conversation, and general logging just happens automagically.   * Automated [[gaslight:records]]. Game events, ooc conversation, and general logging just happens automagically.
 +  * Advanced [[gaslight:fixtures]]. Rules and data in client form, not unlike extensions, plugins, or modules for other software.
   * Highly interconnected clients supply presence information. You have live updates of the other player's actions, such as typing, messaging, or editing.   * Highly interconnected clients supply presence information. You have live updates of the other player's actions, such as typing, messaging, or editing.
  
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 Each network in Gaslight terms is a groups of collection of particular [[gaslight:chronicles]]. Gaslight players also always 'belong' to a particular network, though they can operate and play chronicles in any of them without restriction. At the start, there are three networks available. More information on each can be found by following these links. Each network in Gaslight terms is a groups of collection of particular [[gaslight:chronicles]]. Gaslight players also always 'belong' to a particular network, though they can operate and play chronicles in any of them without restriction. At the start, there are three networks available. More information on each can be found by following these links.
-  * [[gaslight:Essex]] + 
-  * [[gaslight:Surrey]] +<!--- STARTNETWORK_LIST ---> 
-  * [[gaslight:Kent]] +//(Generated Network List Goes Here)// 
 +<!--- STOPNETWORK_LIST --->
  
 ====== Games ====== ====== Games ======
gaslight.txt · Last modified: 2012/01/15 13:59 by JasonP