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irc_burst_play [2014/04/13 21:07] – Mike Holmes | irc_burst_play [2015/03/07 20:24] – [IRC Burst Play] Mike Holmes | ||
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The GM creates a (hopefully) grabby situation in a scene. | The GM creates a (hopefully) grabby situation in a scene. | ||
- | Players present can enter play by creating characters who will enter the scene in conflict with something going on. Their reason for being in conflict should be defined by the player creating a " | + | Players present can enter play by creating characters who will enter the scene in conflict with something going on. Their reason for being in conflict should be defined by the player creating a " |
Players may enter new characters into any scene this way, even if they already have a character or characters extant in the game. | Players may enter new characters into any scene this way, even if they already have a character or characters extant in the game. | ||
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Characters become deeper as they get played further, and may select an additional ability after a number of scenes equal to the square of the number that they already got in scenes. Or in other words after being in the following number of scenes: | Characters become deeper as they get played further, and may select an additional ability after a number of scenes equal to the square of the number that they already got in scenes. Or in other words after being in the following number of scenes: | ||
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Scene # | Scene # | ||
* 4 | * 4 |