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irc_burst_play [2014/04/13 21:07] Mike Holmesirc_burst_play [2015/03/07 20:24] – [IRC Burst Play] Mike Holmes
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 The GM creates a (hopefully) grabby situation in a scene.  The GM creates a (hopefully) grabby situation in a scene. 
  
-Players present can enter play by creating characters who will enter the scene in conflict with something going on. Their reason for being in conflict should be defined by the player creating a "Drive" for the character. The player should narrate something about the character, which gives them their base ability die (all dice are 1d6) to attempt anything that the sort of character created could reasonably attempt. The player can also create an aditional drive or another ability that pertains to the conflict at hand. Abilities are about the breadth of "skills" but can be pretty much any sort of character resource (special gear, relationships, social positions, whatever). +Players present can enter play by creating characters who will enter the scene in conflict with something going on. Their reason for being in conflict should be defined by the player creating a "Drive" for the character. The player should narrate something about the character, which gives them their base asset die (all dice are 1d6) to attempt anything that the sort of character created could reasonably attempt. The player can also create an aditional drive or another asset that pertains to the conflict at hand. Abilities are about the breadth of "skills" from other systems, but can be pretty much any sort of character resource (special gear, relationships, social positions, whatever). 
  
 Players may enter new characters into any scene this way, even if they already have a character or characters extant in the game.  Players may enter new characters into any scene this way, even if they already have a character or characters extant in the game. 
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 Characters become deeper as they get played further, and may select an additional ability after a number of scenes equal to the square of the number that they already got in scenes. Or in other words after being in the following number of scenes: Characters become deeper as they get played further, and may select an additional ability after a number of scenes equal to the square of the number that they already got in scenes. Or in other words after being in the following number of scenes:
 +
 Scene # Scene #
   * 4   * 4
irc_burst_play.txt · Last modified: 2019/01/20 09:57 by lxndr