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ironclaw:alba

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Dice
Favorite UseMarksSkillsMarksSpeciesCareer
Academics
Brawling
Climbing*
Craft
Deceit
Digging
2Dodge*d6
Endurance* d8
Gossip
1Inquiryd4
Jumping*
Leadership
Melee Combat
1Negotiationd4
2Observation d6 d8
Presence
3Ranged Combatd8
Riding
1Searchingd4
Stealth* d8
1Supernaturald4d6
Swimming* d6
Tactics
1Throwingd4
Vehicles
1Weather Sensed4d6

(Marks:One=d4,Two=d6,Three=d8,Four=d10,Five=d12,Six=d12,d4,etc.)

* Encumbered skill (affected by encumbrance)

GiftsEffectPage X Refresh?
Personality: EarnestX for bonus d1266 Respite
Language: CalabreseSpeak common55
Local Knowledge: Triskellianbonus d12 for local stuff58
Combat SaveX to negate Dying or Dead63 Respite
FlightExtra action usable for flight; flying Stunts66 Battle
LuckGet two extra rolls on one die65 Chapter
Prehensile FeetUse feet as extra hands, extra save vs failed Climb68
Dead ReckoningBonus d12 for land navigation54
HikingBonus d12 for long-distance travel51
ResolveAdd Will dice to Soak78
AmbidexterityAll hands are main hands71
Fusileer's TrappingsStart with sniper gear, exhaust to replace if lost61 Session
Way of ChangesExhaust to ready fate magic spell510¥ Chapter
Stunt to Reason/Scare/Taunt/Trick with bonus d12

Money:

  • Orichalks: (=1/12Ð)
  • Denarii: 8 (=1Ð)
  • Quincunx: (=3Ð)
  • Aureals: (=24Ð)

Experience:

Spend 4 to buy +1 Skill Mark. Spend 10 to buy a new Gift.

Notes:

  • Ambidexterity Gift makes your Prehensile Feet as good as main hands, so Fusil-Feet are go :smile_cat:
  • This build is a Scout first, fate magician second. If you'd like it the other way around, with wizarding being the core with sniper being a side gig, I can retool it!
  • Personality, Motto, and Goal are not things I can readily do for you (though happy to kibitz about!). Personality should be a one-word character trait: Greedy, Boastful, Courageous, whatever. Motto is literally that, a pithy phrase or sentence that expresses the character's outlook. Goal is some concrete thing you want to accomplish in the first session or two.
  • Fusileer's Trappings provides a fusil and two pistols. Grenades will probably need to be bought on a per-job basis.

Name: Alba


SpeciesDie CareerDie
Albatrossd6 Scoutd8
DetailDescription DetailDescription
HabitatShoreAge
SensesSpotGender
DietOmnivoreHeight
WeaponsBeakWeight
ClawsEyes
CycleDayPelt
Distinguishing Characteristics

Traits

TraitDie
Bodyd4
Speedd8
Mindd6
Willd6

your_pic_here


Personal Motto: Write Motto Here

Goals (up to three)

  1. a
  2. b
  3. c

Battle

Initiative: d8,d6 (Speed & Mind Dice)

Movement

PaceCalcSpeed
Stride11
DashMax Speed, +1 if Body>Speed8
SprintSpeed died8
RunMax Body + Max Speed + Dash16
Flying StrideStride+34
Flying DashDash8
Flying SprintSpeed and Weather Sensed8,d6,d4
Flying RunMax Body + Max Flying Sprint + Flying Dash + 1242

Attacks

AttackDiceEffect
Fusil2d8+3 Slaying, Spark d10
Pistol2d8+2 Slaying, Spark d10
Sling2d8+0
Shortswordd4+1 Impaling
Daggerd4+1
Beakd6,d4+1 Impaling
Clawsd6,d4+1 Critical

Defense

DefenseCalcDice
DodgeSpeed + Dodged8,d6
ParryBody + Meleed4
CounterBody + Meleed4
SoakBody + Will + Armord6,d4

Armor:

Damage & Other Status

CauseStatusEffectsX
any hitReelingpenalty d8; no Counters
1 hitHurt+1 damage
2 hitsAfraidcannot attack or rally
3 hitsInjured+1 damage
4 hitsDyingget first aid!
5 hitsDeadbeyond mortal help
6 hitsOverkilledallies become Afraid
Knockdowndisadvantaged, cant retreat
BurdenedDash is zero, limit of d8 to Action Skills
Over-BurdenedBurdened, cant run, disadvantaged
Unconscioushelpless
SickReeling causes Knockdown

Healing Quota:

ironclaw/alba.1582910274.txt.gz · Last modified: 2020/02/28 09:17 by stryck