Wishray Wiki

A central hub for intelligent game design and play.

User Tools

Site Tools


ironclaw:albalifepath

This is an old revision of the document!


Origins

  • You were born in the wild lands, beyond the bounds of what most consider civilization. You were raised by your birth parents, who were part of a major trade guild. They are alive and well.

Siblings You have the following siblings:

  • A younger brother that you still keep in touch with, but you're not particularly close.
  • A younger half-sister that still lives with your childhood caretakers.
  • An adopted younger brother that suffered grave misfortune, taken by kidnappers, slavers, or raiders, and presumed lost or enslaved.
  • An older sister that you still keep in touch with, but you're not particularly close.
  • An older brother that you still keep in touch with, but you're not particularly close.
  • A younger sister that you have lost touch with.
  • An adopted older brother that you are very close to.
  • A younger sister that is dead, killed in an accident.
  • Appearance
  • You favor clothing that blends with the local styles, changing at need. You have short, braided hair. You routinely wear body paints, makeup or other decorations that set you apart.

Important Events You have experienced the following important events:

  • A beloved pet died, leaving you grief-strickened.
  • You made a friend, an old lover. They are not particularly important in the grand scheme of things.
  • You made an enemy, a beast or creature. They have some influence with a gang, a guild, or other larger group. You are plotting their death. One of you gave the other the cold shoulder.
  • You made a friend, a lesser demonic being. They have great personal power.
  • You made an enemy, a childhood foe who resurfaces. They make you shouty-angry. They have military connections. The dislike is the result of a personal relationship.
  • Word of your deeds spreads, and you gained fame or notoriety.
  • You made an enemy, a demonic power or other supernatural evil. It's a cold war, you each ignore the other. They are a member of a royal family. Racial, religious or political bias caused the rift.

Origins

  • Your place of birth was a town or small city, a fairly civilized place. You were raised by your birth parents, who worked as entertainers: dancers, poets, or bards. All of them met with misfortune, a crippling addiction to drugs, alcohol, gambling, or something else.

Siblings You have the following siblings:

  • An older sister that is dead, murdered by someone. You know who did it.
  • An older sister that hates you for some past transgression.
  • A younger half-sister that still lives with your childhood caretakers.
  • A younger brother that you have lost touch with.
  • A younger brother that you have lost touch with.
  • An older brother that you have lost touch with.

Appearance

  • You have dreadlocks or many braids , decorated with beads or other jewelry . You favor skimpy, provocative clothing.

Important Events You have experienced the following important events:

  • You made an enemy, people in positions of power, the authorities. They make you shouty-angry. They have military connections. Your rivalry grew into something stronger.
  • You suffered a major financial loss, losing almost everything.
  • A serious relationship ended when your partner died, dying under mysterious circumstances.
  • You made an enemy, crossing the line between love and hate with a former lover. You're both equally annoyed with each other. They have military connections. Racial, religious or political bias caused the rift.
  • You obtained a pet, a supernatural creature of some kind.
  • Word of your deeds spreads, and you gained fame or notoriety.
  • You made an enemy, people in positions of power, the authorities. They'll destroy you and all you hold dear. They are connected to angelic or extra-planar do-gooders. One of you caused the failure of some scheme or plot by the other.
  • A rigorous stretch of military training strengthened you.
  • You became addicted to gambling.
  • You made a friend, a teacher, religious advisor or mentor. They are part of a tribe or other small group and can call on other members in need.
  • You fell in love and thought about marriage.
ironclaw/albalifepath.1582915348.txt.gz · Last modified: 2020/02/28 10:42 by stryck