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ironclaw:shadow

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Favorite
Use

Marks

Skills
Dice
Marks Species Career
Academics
Underground3Brawlingd8
2Climbing*d6
Explosives3Craftd8 d10
Deceit
3Diggingd8d10d10
Dodge*
Digging1Endurance*d4
Gossip
Inquiry
Jumping*
Leadership
Melee Combat
Negotiation
Observation
Presence
Ranged Combat
Riding
Searching
1Stealth*d4d10d10
Supernatural
Swimming* d10
Tactics
Throwing
Vehicles
Weather Sense

(Marks:One=d4,Two=d6,Three=d8,Four=d10,Five=d12,Six=d12,d4,etc.)

* Encumbered skill (affected by encumbrance)

GiftsEffectPg. X Refresh
Personality: CurmudgeonX for bonus d1266 Respite
Language: CalabreseSpeak common55No
Local Knowledge: Triskellianbonus d12 for local stuff58No
Combat SaveX to negate Dying or Dead63 Respite
FrenzyReaction: Become Enraged, negate negative mental status, must attack51 Respite
Increased Will 65
Strength+d8 to attacks, +1 encumbrance81
Haggling+d12 for buying and selling; discounts57
ResolveAdd Will dice to Soak78
VeteranUpgrade Aim and Guard to d1283
Increased Career 65
Increased Species 65
Brawling FighterParry, Counter, and Threaten with Brawling50

Flaws

  • a
  • b
  • c

Money:

  • Orichalks: (x 1/12Ð)
  • Denarii : (x 1Ð)
  • Quincunx: (x 3Ð)
  • Aureals: (x 24Ð)

Experience: 12 / 12

Spend 4 to buy +1 Skill Mark. Spend 10 to buy a new Gift.



Name: Eist “Shadow” Rendhart


SpeciesDie CareerDie
Badgerd10 Pioneerd10
DetailDescription DetailDescription
HabitatForest Age45
SensesSmell Gender
DietOmnivore Height
WeaponsClaws Weight
Teeth Eyes
CycleNight Pelt
Distinguishing CharacteristicsAlways smells slightly singed.

Traits

TraitDie
Bodyd6
Speedd4
Mindd6
Willd8

Personal Motto: Nothing lasts forever.

Goals (up to three)

  1. a
  2. b
  3. c

Initiative: d6,d4 (Speed & Mind Dice)

Movement

PaceCalcSpeed
Stride11
Dash½ Max Speed, +1 if Body>Speed3
SprintSpeed died4
RunMax Body + Max Speed + Dash13

Attacks

AttackDiceEffect
Clawsd10,2d8,d6Damage +1, Critical
Teethd10,2d8,d6Damage +1, Grapple
Cestus2d8,d6Damage +1, Parry +d12
E-Tool (Hatchet)d8,d6Damage +1, Thrown
Hilti (Lever Crossbow)d4Damage +2, Short, Reload/2

Defense

DefenseDice
Dodged8,d4
Parry (Cestus)d12,2d8,d6
Soakd8,2d6 (d6 Armor)

Damage & Other Status

CauseStatusEffectsX
any hitReelingpenalty d8; no Counters
1 hitHurt+1 damage
2 hitsAfraidcannot attack or rally
3 hitsInjured+1 damage
4 hitsDyingget first aid!
5 hitsDeadbeyond mortal help
6 hitsOverkilledallies become Afraid
Knockdowndisadvantaged, cant retreat
BurdenedDash is zero, limit of d8 to Action Skills
Over-BurdenedBurdened, cant run, disadvantaged
Unconscioushelpless
SickReeling causes Knockdown

Healing Quota:

Sheet on Google Drive


A crusty veteran of any number of minor conflicts. You can count on it, there’s always some petty lord wanting some other lord’s land. Eist has fought for several over the years, a few of whom are still around. He’s probably even fought against some he’d fought for previously. One noble idiot’s denarii spend as well as another’s.

Formerly ran with a crew that included Galfort, Dancer, Belgrave, Teague, and Konstantin; but they all went their separate ways after the Temoin job.

Tuition to get Maribel into Dunwasser ate up most of his share, and he’s been taking whatever jobs, fair or foul, come his way, to keep up the alimony payments to his ex Giselda.

He’s a little rusty at fighting, but he’s kept his pioneering skills pretty sharp. He can still time a wick down to an eighth of a second based on elevation, ambient temperature, humidity, wind speed, and soil composition. He carries his old entrenching tool, which can split a skull as well as a root if necessary, and a powder-actuated spike-driver designed by an old Mole name of Hilti that can surprise someone if they aren’t prepared for it. For protection he relies on his padded leathers, a wooden mantlet he can brace into the ground, and the thick cestus knuckle guards that let him dig for hours without shredding his paws.

https://en.wikipedia.org/wiki/Combat_engineer

ironclaw/shadow.txt · Last modified: 2020/04/04 19:11 by sabrecat