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ironclaw:alba

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Dice
Favorite UseMarksSkillsMarksSpeciesCareer
Ancient Texts1Academicsd4 d8
Brawling
Climbing*
Craft
Deceit
Digging
2Dodge*d6
Endurance*
Gossip
1Inquiryd4
Jumping*
Leadership
Melee Combat
1Negotiationd4
From the Air2Observation d6
Presence d8
3Ranged Combatd8
Riding
Searching
Stealth*
1Supernaturald4d6d8
Swimming* d6
Tactics
1Throwingd4
Vehicles
1Weather Sensed4d6

(Marks:One=d4,Two=d6,Three=d8,Four=d10,Five=d12,Six=d12,d4,etc.)

* Encumbered skill (affected by encumbrance)

GiftsEffectPage X Refresh?
Personality: EarnestX for bonus d1266 Respite
Language: CalabreseSpeak common55
Local Knowledge: Triskellianbonus d12 for local stuff58
Combat SaveX to negate Dying or Dead63 Respite
FlightExtra action usable for flight; flying Stunts66 Battle
LuckGet two extra rolls on one die65 Chapter
Prehensile FeetUse feet as extra hands, extra save vs failed Climb68
Changes Magic TrappingsStart with fate mage gear, exhaust to replace if lost510¥ Session
OratoryBonus d12 for public speaking59
ResearchBonus d12 to look things up, full successes for research by rote76
AmbidexterityAll hands are main hands71
Fusileer's TrappingsStart with sniper gear, exhaust to replace if lost61 Session
Way of ChangesExhaust to ready fate magic spell510¥ Battle
Stunt to Reason/Scare/Taunt/Trick with bonus d12510¥
Blessings of the Changing WayAssist any action with Supernatural
Long action to boost a future task Respite

Money:

  • Orichalks: (x 1/12Ð)
  • Denarii: 8 (x 1Ð)
  • Quincunx: (x 3Ð)
  • Aureals: (x 24Ð)

Experience: 5 / 15

Spend 4 to buy +1 Skill Mark. Spend 10 to buy a new Gift.

Gear:

Staff, cloth armor, hooded shroud, strange jewelry,
pistol x2, fusil, bullet-mold making kit, gun repair kit, bandolier,
Daopao robe, Jingang wand, As-One-Wishes rod, counting beads Talisman

Notes:

  • Ambidexterity Gift makes your Prehensile Feet as good as main hands, so Fusil-Feet are go! :-D
  • Fusileer's Trappings provides a fusil and two pistols. Grenades will probably need to be bought on a per-job basis.

Alba's LifePath

Name: Alba


SpeciesDie CareerDie
Albatrossd6 Seerd8
DetailDescription DetailDescription
HabitatShoreAge
SensesSpotGender
DietOmnivoreHeight
WeaponsBeakWeight
ClawsEyes
CycleDayPelt
Distinguishing Characteristics

Traits

TraitDie
Bodyd4
Speedd8
Mindd6
Willd6

Personal Motto: You Make Your OWN Luck

Goals (up to three)

  1. a
  2. b
  3. Prove that Albatross does not mean bad luck

Battle

Initiative: d8,d6 (Speed & Mind Dice)

Movement

PaceCalcSpeed
Stride11
Dash½ Max Speed, +1 if Body>Speed4
SprintSpeed died8
RunMax Body + Max Speed + Dash16
Flying StrideStride+34
Flying DashDash4
Flying SprintSpeed and Weather Sensed8,d6,d4
Flying RunMax Body + Max Flying Sprint + Flying Dash + 1238

Attacks

AttackDiceEffect
Fusil2d8Damage +3 Slaying, Spark d10
Pistol2d8Damage +2 Slaying, Spark d10
Rodd4Damage +2, Parry d12
Wandd4Damage +0, Weak, Can't Parry
Beakd6,d4+1 Impaling
Clawsd6,d4+1 Critical

Defense

DefenseCalcDice
DodgeSpeed + Dodged8,d6
ParryBody + Meleed4
CounterBody + Meleed4
SoakBodyd4
Armor (cloth) d4

Damage & Other Status

CauseStatusEffectsX
any hitReelingpenalty d8; no Counters
1 hitHurt+1 damage
2 hitsAfraidcannot attack or rally
3 hitsInjured+1 damage
4 hitsDyingget first aid!
5 hitsDeadbeyond mortal help
6 hitsOverkilledallies become Afraid
Knockdowndisadvantaged, cant retreat
BurdenedDash is zero, limit of d8 to Action Skills
Over-BurdenedBurdened, cant run, disadvantaged
Unconscioushelpless
SickReeling causes Knockdown

Healing Quota:

ironclaw/alba.1586052466.txt.gz · Last modified: 2020/04/04 19:07 by sabrecat