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karbon:an_overview_of_contests

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karbon:an_overview_of_contests [2012/10/28 14:16] – [Starting a Contest] JasonPkarbon:an_overview_of_contests [2012/11/18 17:55] (current) – [The Conclusion] JasonP
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 Once all the victory track of the contest is full of Wins(Xs) or Losses(Os) the contest is over. If the track has more X's than O's the Agent has won and reaches the Goal. If the track has more O's than X's the Agent has lost and not reached the Goal. In the case of a tie, the contest is just that and is unclear in outcome. In these cases a sudden death one victory track contest with the same stats as the first can be commenced by the player if they choose. Once all the victory track of the contest is full of Wins(Xs) or Losses(Os) the contest is over. If the track has more X's than O's the Agent has won and reaches the Goal. If the track has more O's than X's the Agent has lost and not reached the Goal. In the case of a tie, the contest is just that and is unclear in outcome. In these cases a sudden death one victory track contest with the same stats as the first can be commenced by the player if they choose.
  
-If an Agent reaches the conclusion of a contest with zero Fortune, they reclaim any depleted Fortune. When this happens on a win, its something promising and the Agent earns one additional Fortune in return. When this happens on a loss, something terrible has happened to the Agent as a result of losing. They either suffer a [[:karbon:basic rules:Blackout]] or a [[:karbon:basic rules:Moment of Madness]], as the player of that Agent chooses. +If an Agent reaches the conclusion of a contest with zero Fortune, they reclaim any depleted Fortune. When this happens on a win, its something promising and the Agent earns one additional Fortune in return. When this happens on a loss, something terrible has happened to the Agent as a result of losing. They either suffer a [[:karbon:basic rules:Blackout]] or a [[:karbon:basic rules:Moment of Madness]], as the player of that Agent chooses
 + 
 +The conclusion of a contest is also the time to discuss the purchase of an [[:karbon:Assets|Asset]].
 ===== Setting up a Contest ===== ===== Setting up a Contest =====
  
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 ===== Starting a Contest ===== ===== Starting a Contest =====
  
-The player will be rolling dice for their agent based on the proper ability of the contest. The narrator will be rolling dice equal to the challenge of the contest.+The player will be rolling dice for their agent based on the ability of the contest, there dice in that ability to be exact. The narrator will be rolling dice equal to the Challenge of the contest.
  
   - First the player picks dice from the pool for themselves, choosing from the available dice based on the following conditions:   - First the player picks dice from the pool for themselves, choosing from the available dice based on the following conditions:
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     * They earn one chip for each ten-sided die they choose to take.     * They earn one chip for each ten-sided die they choose to take.
     * The player earns one chip for each six-sided die they take.     * The player earns one chip for each six-sided die they take.
 +
 +===== The Fallout Whammy =====
 +
 +When an Agent has Fallout that would or could work against them in a contest, it does. The narrator should then narrate how it comes into play, and then throw a Glitch in response. If the Agent wins the contest, remove the fallout and consider it addressed up.
karbon/an_overview_of_contests.1351458987.txt.gz · Last modified: 2012/10/28 14:16 by JasonP