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karbon:class:rifle

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karbon:class:rifle [2012/09/19 13:02] – created JasonPkarbon:class:rifle [2012/09/22 12:48] (current) JasonP
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 This is the list of stock Rifle gear for [[:Karbon]], part of [[:Karbon:The Whitelist]]. This is the list of stock Rifle gear for [[:Karbon]], part of [[:Karbon:The Whitelist]].
  
-  <color #A00000>**4mm Eagle**</color> 15 kcred, 5 steps +==4mm Eagle== 
-    * **Training**: Hand-Eye **Force**: 2  +  * **Cost**15 kcred, 5 steps 
-    * **Feature(s)**: 1; Break +  * **Training**: Hand-Eye **Force**: 2  
-    * **Scope**: Range, One-Target +  * **Feature(s)**: 1; Break 
-    * This large and accurate sniper rifle is impressively powerful. When an agent is at range in a Green risk violent conflict they may take out one non-hardened target on a break. In other higher risk violent conflicts, they may lay down cover fire and add one step on the stack.+  * **Scope**: Range, One-Target 
 +  * This large and accurate sniper rifle is impressively powerful. When an agent is at range in a Green risk violent conflict they may take out one non-hardened target on a break. In other higher risk violent conflicts, they may lay down cover fire and add one step on the stack.
  
-  <color #A00000>**6mm Snapdragon**</color> 21 kcred, 6 steps +==6mm Snapdragon== 
-    * **Training**: Hand-Eye **Force**: 3  +  * **Cost**21 kcred, 6 steps 
-    * **Feature(s)**: 1; Step/+2 +  * **Training**: Hand-Eye **Force**: 3  
-    * **Scope**: Range, One-Target +  * **Feature(s)**: 1; Step/+2 
-    * This medium sized, recoil-compensated, automatic rifle is great for assisting in battle. When the agent commits to the behavior “providing cover fire” they earn +2 steps towards the resolution of a violent conflict. They may also burn fortune to take out non-hardened targets, one per fortune burned on any high roll result (4 or more).+  * **Scope**: Range, One-Target 
 +  * This medium sized, recoil-compensated, automatic rifle is great for assisting in battle. When the agent commits to the behavior “providing cover fire” they earn +2 steps towards the resolution of a violent conflict. They may also burn fortune to take out non-hardened targets, one per fortune burned on any high roll result (4 or more).
  
 +==Calypso Ion Projector==
 +  * **Cost**: 36 kcred, 8 steps
 +  * **Training**: Hand-Eye **Force**: 4 
 +  * **Feature(s)**: 2; Break; Step/+3
 +  * **Scope**: Range, One-Target
 +  * This high energy pulse weapon fires a very damaging burst of plasma ions at the target. When an agent is at range in a Green risk violent conflict they may take out one non-hardened target on a break, or deal an injury to a hardened target. When the agent commits to the behavior “providing cover fire” they earn +3 steps towards the resolution of a violent conflict.
karbon/class/rifle.1348084941.txt.gz · Last modified: 2012/09/19 13:02 by JasonP