Wishray Wiki

A central hub for intelligent game design and play.

User Tools

Site Tools


karbon:class:twister

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revisionPrevious revision
karbon:class:twister [2012/09/23 11:36] JasonPkarbon:class:twister [2012/09/23 11:37] (current) JasonP
Line 22: Line 22:
   * **Feature(s)**: 1; Trigger (5, Green)   * **Feature(s)**: 1; Trigger (5, Green)
   * **Scope**: Wire, Several Targets   * **Scope**: Wire, Several Targets
-  * The Blackout Bomb causes an overload that knocks out people using AR, up to several linked on the same net (less than ten say). The user has to override and infiltrate the wire to disable safeties on the OmniFeeds of the targets, and this is the trigger conflict. While there is no direct risk to the conflict, if the user loses, they must disable their omni for the rest of the scene to avoid the system purging its rights.+  * The Blackout Bomb causes an overload that knocks out people using AR, up to several linked on the same net (less than ten say). The user has to override and infiltrate the wire to disable safeties on the OmniFeeds of the targets, and this is the trigger conflict. While there is no direct risk to the conflict, if the user loses, they must disable their omni for the rest of the scene to avoid the system purging its rights and obviously the override has failed.
karbon/class/twister.txt · Last modified: 2012/09/23 11:37 by JasonP