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karbon:play_test:ariel_tanaka [2012/09/09 15:02] – [EXTRAS] Mike Holmes | karbon:play_test:ariel_tanaka [2012/11/04 17:56] (current) – [ABILITIES AND SKILLS] Mike Holmes | ||
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===== DETAILS ===== | ===== DETAILS ===== | ||
* **Name**: Ariel Tanaka | * **Name**: Ariel Tanaka | ||
- | * **Idea**: Gifted Agent | ||
* **Height/ | * **Height/ | ||
* **Gender**: Male | * **Gender**: Male | ||
* **Details**: | * **Details**: | ||
- | * **Power**: "Crap, I'm on it!" | ||
- | |||
===== ABILITIES AND SKILLS ===== | ===== ABILITIES AND SKILLS ===== | ||
**CORE** | **CORE** | ||
- | * Blitz 0 - Anemic | + | * Fight **0** [ ] |
- | | + | * Prowess |
- | * Prowess [ ] ( )( )( ) | + | * Hand-Eye |
- | | + | * Prowl **0** [ ] |
- | | + | * Guile **4** [**X**] |
- | * Prowl [ ] ( )( )( ) | + | * Hack **2** [**X**] |
- | | + | |
- | | + | |
- | * Hack [ ] ( )( )( ) | + | |
**SUPPLEMENTAL** | **SUPPLEMENTAL** | ||
- | | + | * Charm **3** [ ] |
- | | + | * // |
- | * // | + | * Insight **4** [ ] |
- | * Intellect 6 | + | * //Scheme// **4** [**X**] |
- | | + | * Savvy **2** [ ] |
- | * //Trickery// [ ] ( )( )( ) | + | * //Trickery// **2** [ ] |
- | * Sense 6 | + | |
- | | + | |
- | * //Scheme// [**X**] ( )( )( ) | + | |
===== GEAR ===== | ===== GEAR ===== | ||
* **Celestial System**: This is a treatment that gives the user a replacement immune system drive by nano. The nano also links the users brain and devices more effectively, | * **Celestial System**: This is a treatment that gives the user a replacement immune system drive by nano. The nano also links the users brain and devices more effectively, | ||
- | ===== EXTRAS | + | |
+ | ===== OPTIONS | ||
* Heredity - gives one step of immunity to social injury, and a level of Standing (sans Charm). | * Heredity - gives one step of immunity to social injury, and a level of Standing (sans Charm). | ||
* Fragile Flower | * Fragile Flower | ||
- | * Mastermind - Once per scene you may elect win a conflict by simply | + | * Mastermind - Once per scene you may elect win a conflict by simply describing how your agent outsmarts the opposition with a cunning plan. Your agent may only do this if their highest rank meets or exceeds the conflict’s challenge levels. You burn fortune based on consequence: |
- | describing how your agent outsmarts the opposition with | + | |
- | a cunning plan. Your agent may only do this if their highest | + | |
- | rank meets or exceeds the conflict’s challenge levels. You | + | |
- | burn fortune based on consequence: | + | |
- | moderate, and three for major. If you resolve an Agenda | + | |
- | with this Extra, pay one fortune to the Narrator’s agent. | + | |
- | Agents may only have Mastermind if they have Scheme. | + | |
===== FORTUNE, INJURY, RANKS ===== | ===== FORTUNE, INJURY, RANKS ===== | ||
- | * **Fortune**: | + | * **Fortune**: |
* **Injury** | * **Injury** | ||
- | * Physical | + | * Physical |
- | * Mental | + | * Mental |
- | * Social | + | * Social |
* **Immunity** | * **Immunity** | ||
* Physical 0 | * Physical 0 | ||
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* Social 1 | * Social 1 | ||
* **Ranks** | * **Ranks** | ||
- | * Agency | + | * Agency |
- | * Mainstream | + | * Mainstream |
- | * Infamy | + | * Infamy |
===== DOUBT ===== | ===== DOUBT ===== | ||
- | * **Current**: | + | * **Current**: |
- | * **Minimum**: | + | * **Minimum**: |
===== KCREDS AND ASSETS ===== | ===== KCREDS AND ASSETS ===== | ||
- | * **CARD**: | + | * **CARD**: |
- | * **BANK**: | + | * **BANK**: |
+ |