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karbon:play_test:hank_williams

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Hank Williams

An agent of Ximni for the Karbon Play Test Solaris.

DETAILS

  • Name: Hank Williams
  • Idea: Officer Agent
  • Height/Frame: Tall, Thin
  • Gender: Male
  • Details:

ABILITIES AND POWER

CORE

  • Fight 2 [ ]
  • Guile 1 [ ]
  • Hack 6 [B]
  • Hand-Eye 2 [ ]
  • Prowess 2 [ ]
  • Prowl 2 [ ]

SUPPLEMENTAL

  • Charm 0 [ ]
  • Standing 0 [B]
  • Insight 6 [B]
  • Scheme 6 [B]
  • Savvy 3 [B]
  • Trickery 0 [ ]

POWER

  • Yea… I’ve seen that before.
  • Your Agent are more likely to have experienced something like a given conflict in their past. As long as your agent is not in jeopardy, they may burn a fortune to give a bonus die to another agent in the same scene (they need not be participating in the conflict). In any scene when your agent is in a conflict while in jeopardy, you roll a fortune draft for them at the end of it.

GEAR

  • cost + name
    • effect 1
    • effect 2
  • cost + name
    • effect 1
    • effect 2

OPTIONS

  • Marketable Skill
    • Your agent has some marketable skill that has helped them in their life. Insight +L +T
  • Cyberbrain
    • Your agent gets training in Savvy for free. In addition, you may burn fortune for bonus dice when making any Hack or Savvy rolls, up to three per roll.
  • Heredity
    • Your agent has a past that gives them some established advantage. You add one step of social immunity for your agent, and they earn training in Standing, ignoring the need for Charm.
  • Experience
    • Your agent has gained real world experience, making them better at their abilities. Hack +T +L
  • Experience
    • Your agent has gained real world experience, making them better at their abilities. Scheme +T +L
  • Deep Instruction
    • Your agent has gotten specialized deep instruction from agent operatives. Hack +L, Savvy +L

FORTUNE, INJURY, RANKS

  • Fortune: 4
  • Injury
    • Physical
    • Mental
    • Social
  • Immunity
    • Physical 0
    • Mental 0
    • Social 1
  • Ranks
    • Agency 5
    • Mainstream 2
    • Infamy 0

DOUBT

  • Current:
  • Minimum:

KCREDS AND ASSETS

  • CARD: 1 Kcred
  • BANK: 24 Kcred

QUESTIONS

  • How did the agent use the Insight skill over their life to benefit them? (Marketable Skill)
    • (answer)
  • Who were the agent’s powerful ancestors? (Heredity)
    • (answer)
  • How did the agent get this special instruction? (Deep Instruction)
    • (answer)
  • (question)
    • (answer)
karbon/play_test/hank_williams.1347839310.txt.gz · Last modified: 2012/09/16 16:48 by Ximnipot69