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karbon:voiceover_rights

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karbon:voiceover_rights [2012/11/18 13:43]
JasonP [Overview of the Voice-over Rights]
karbon:voiceover_rights [2012/11/18 13:43] (current)
JasonP [Basics]
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 These are the [[karbon:​basic rules]] for using Voice-over Rights in [[:​Karbon]]. These are the [[karbon:​basic rules]] for using Voice-over Rights in [[:​Karbon]].
  
-===== Basics ​=====+===== Summary ​=====
  
 At the start of each scene, the Player with the Agent that has the most Fortune in that scene earns Voice-over Rights (Narrator'​s choice in case of a tie). They may then use them once to do a voice-over narration, just as if their Agent was talking in the third-person to the players of the game. The voice-over must show how the Agent feels about something happening in the scene, or something connected to the action in the scene. When the player does this, they take a die of their choice from the Reserves. After this voice-over is done, they pass the rights to the player of the Agent with the next highest Fortune (their choice in the case of a tie). If their Agent has the least Fortune they turn over the rights to the Narrator. At the start of each scene, the Player with the Agent that has the most Fortune in that scene earns Voice-over Rights (Narrator'​s choice in case of a tie). They may then use them once to do a voice-over narration, just as if their Agent was talking in the third-person to the players of the game. The voice-over must show how the Agent feels about something happening in the scene, or something connected to the action in the scene. When the player does this, they take a die of their choice from the Reserves. After this voice-over is done, they pass the rights to the player of the Agent with the next highest Fortune (their choice in the case of a tie). If their Agent has the least Fortune they turn over the rights to the Narrator.
  
 If the Narrator has the rights to voice-over, they may voice-over for any agent in the scene. They take a die from the Reserves just like a player would, and pass the rights back to the player of the Agent with the highest Fortune. If the Narrator has the rights to voice-over, they may voice-over for any agent in the scene. They take a die from the Reserves just like a player would, and pass the rights back to the player of the Agent with the highest Fortune.
karbon/voiceover_rights.txt ยท Last modified: 2012/11/18 13:43 by JasonP