Wishray Wiki

A central hub for intelligent game design and play.

User Tools

Site Tools


live_animals

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Next revision
Previous revision
live_animals [2012/04/13 20:38] – created Mike Holmeslive_animals [2012/04/13 23:46] (current) Mike Holmes
Line 1: Line 1:
-^2d6 ^Result ^Defined Trade Good ^Unit Increment ^Base Price GP^+^2d6 Result ^Defined Trade Good ^Unit Increment ^Base Price GP^ 
 +|2 |Lot of Fowl |1d6 x 10 |2.5 |  
 +|3–5 |Goats/Sheep |1d6 x 8 |4 | 
 +|6–8 |Donkey/Mule |1d6 x 6 |8 | 
 +|9–11 |Ox/Cow |1d6 x 4 |15 | 
 +|12 |Guard Dog |1d6 x 2 |25 | 
 + 
 +Animals have the advantage that they can be driven, and so do not take up cargo space. Horses are like cars in that there is a lot to purchasing one, and prices will vary quite a lot depending on a number of factors. Each such animal must be purchased individually using the prices on the list, and often will be unavailable for general sale (meaning that the price will be extremely high). 
live_animals.1334374730.txt.gz · Last modified: 2012/04/13 20:38 by Mike Holmes