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livehack:equipment

Standard Equipment

These are items that every vendor has available, and which are considered “normal.”

Weapons

Unarmed AttacksCostDmgRange IncrementWeightNotes
Gauntlet 2 gp +1 1 lb. Bludgeoning
Unarmed strike 0 0 Bludgeoning
One-Handed Melee WeaponsCostDmgRange IncrementWeightNotes
Dagger 2 gp +2 10 ft. 1 lb. Piercing or slashing
Gauntlet, spiked 5 gp +2 1 lb. Piercing
Mace, light 5 gp +3 4 lb. Bludgeoning
Sickle 6 gp +3 2 lb. Slashing
Club +3 10 ft. 3 lb. Bludgeoning
Mace, heavy 12 gp +4 8 lb. Bludgeoning
Morningstar 8 gp +4 6 lb. Bludgeoning and piercing
Shortspear 1 gp +3 20 ft. 3 lb. Piercing
Axe, throwing 8 gp +3 10 ft. 2 lb. Slashing
Hammer, light 1 gp +2 20 ft. 2 lb. Bludgeoning
Handaxe 6 gp +2 3 lb. Slashing
Pick, light 4 gp +2 3 lb. Armor Piercing
Shield, light special +1 special Bludgeoning
Spiked armor special +2 special Piercing
Spiked shield, light special +2 special Piercing
Sword, short 10 gp +3 2 lb. Piercing
Battleaxe 10 gp +4 6 lb. Slashing
Flail 8 gp +4 - 5 lb. Bludgeoning, +1 Fight vs Shield
Longsword 15 gp +4 4 lb. Slashing
Pick, heavy 8 gp +3 6 lb. Armor Piercing
Rapier 20 gp +3 2 lb. Piercing, +1 Fight
Scimitar 15 gp +3 4 lb. Slashing
Shield, heavy special +2 special Bludgeoning
Spiked shield, heavy special +3 special Piercing
Trident 15 gp +4 10 ft. 4 lb. Piercing
Warhammer 12 gp +4 5 lb. Bludgeoning
Sword, bastard 35 gp +5 6 lb. Slashing -1 to hit
Waraxe, dwarven 30 gp +5 8 lb. Slashing
Whip 1 gp +1 2 lb. Slashing, -1 Damage vs Armor, Entangle
Two-Handed Melee WeaponsCostDmgRange IncrementWeightNotes
Longspear 5 gp +4 9 lb. Piercing, Reach
Quarterstaff +3 4 lb. Bludgeoning
Spear 2 gp +4 20 ft. 6 lb. Piercing
Sword, bastard 35 gp +5 6 lb. Slashing
Glaive 8 gp +5 10 lb. Slashing, Reach
Greataxe 20 gp +6 12 lb. Slashing
Greatclub 5 gp +5 8 lb. Bludgeoning
Flail, heavy 15 gp +510 lb. Bludgeoning
Greatsword 50 gp +6 8 lb. Slashing
Guisarme 9 gp +4 12 lb. Slashing, Reach
Halberd 10 gp +5 12 lb. Piercing or slashing
Lance 10 gp +4 10 lb. Piercing, Reach
Ranseur 10 gp +4 12 lb. Piercing, Reach
Scythe 18 gp +4 10 lb. Piercing or slashing
Ranged WeaponsCostDmgRange IncrementWeightNotes
Crossbow, heavy 50 gp +5 120 ft. 8 lb. Piercing
Crossbow, light 35 gp +4 80 ft. 4 lb. Piercing
Crossbow, hand 100 gp +2 30 ft. 2 lb. Piercing
Bolts (10) 1 gp 1 lb.
Dart 5 sp +2 20 ft. ½ lb. Piercing
Javelin 1 gp +3 30 ft. 2 lb. Piercing
Sling +2 50 ft. 0 lb. Bludgeoning
Bullets, sling (10) 1 sp 5 lb.
Longbow 75 gp +4 100 ft. 3 lb. Piercing
Longbow, composite 100 gp +4 110 ft. 3 lb. Piercing
Shortbow 30 gp +4 60 ft. 2 lb. Piercing
Shortbow, composite 75 gp +3 70 ft. 2 lb. Piercing
Arrows (20) 1 gp 3 lb.
Net 20 gp 10 ft. 6 lb. Entangle
  • Bludgeoning weapons are +1 Damage vs flexible armors (which do relatively little to stop their intended type of damage).
  • Armor Piercing weapons are +1 Damage vs all armor.
  • Slashing weapons are +1 Fight, (but all armor is +1 Soak vs slashing weapons)

Armor

ArmorCostSoakDeflectionArmor Check*Move Rate Weight
Padded5 gp10030 ft.10 lb.
Leather10 gp20 030 ft.15 lb.
Hardened Leather20 gp21-130 ft.15 lb.
Studded leather25 gp31-130 ft.20 lb.
Chain shirt100 gp41-230 ft.25 lb.
Hide15 gp30-325 ft. 25 lb.
Scale mail50 gp41-425 ft.30 lb.
Chainmail150 gp51-525 ft.40 lb.
Breastplate200 gp52-425 ft.30 lb.
Splint mail200 gp62-720 ft.45 lb.
Banded mail250 gp62-620 ft.35 lb.
Half-plate600 gp72-720 ft.50 lb.
Full plate1,500 gp83-620 ft.50 lb.
Buckler15 gp1--1-5 lb.
Shield, light wooden3 gp1--1-5 lb.
Shield, light steel9 gp1--1-6 lb.
Shield, heavy wooden7 gp21-2-10 lb.
Shield, heavy steel20 gp21-2-15 lb.
Shield, tower30 gp42-10 -45 lb.
Armor spikes+50 gp-- --+10 lb.
Gauntlet, locked8 gp-- Special-+5 lb.
Shield spikes +10 gp-- --+5 lb.

*Armor checks are only a penalty to deft maneuvering, such as swimming, climbing, moving silently, etc. Specifically it does not penalize attacking or defending.

Gear

GoodsCostWeight
Backpack (empty) 2 gp 2 lb.
Barrel (empty) 2 gp 30 lb.
Basket (empty) 4 sp 1 lb.
Bedroll 1 sp 5 lb.1
Bell 1 gp
Blanket, winter 5 sp 3 lb.
Block and tackle 5 gp 5 lb.
Bottle, wine, glass 2 gp
Bucket (empty) 5 sp 2 lb.
Caltrops 1 gp 2 lb.
Candle 1 cp
Canvas (sq. yd.) 1 sp 1 lb.
Case, map or scroll 1 gp ½ lb.
Chain (10 ft.) 30 gp 2 lb.
Chalk, 1 piece 1 cp
Chest (empty) 2 gp 25 lb.
Crowbar 2 gp 5 lb.
Firewood (per day) 1 cp 20 lb.
Fishhook 1 sp
Fishing net, 25 sq. ft. 4 gp 5 lb.
Flask (empty) 3 cp 1½ lb.
Flint and steel 1 gp
Grappling hook 1 gp 4 lb.
Hammer 5 sp 2 lb.
Ink (1 oz. vial) 8 gp
Inkpen 1 sp
Jug, clay 3 cp 9 lb.
Ladder, 10-foot 5 cp 20 lb.
Lamp, common 1 sp 1 lb.
Lantern, bullseye 12 gp 3 lb.
Lantern, hooded 7 gp 2 lb.
Lock (very simple) 20 gp 1 lb.
Lock (average) 40 gp 1 lb.
Lock (good) 80 gp 1 lb.
Lock (amazing) 150 gp 1 lb.
Manacles 15 gp 2 lb.
Manacles, masterwork 50 gp 2 lb.
Mirror, small steel 10 gp ½ lb.
Mug/Tankard, clay 2 cp 1 lb.
Oil (1-pint flask) 1 sp 1 lb.
Paper (sheet) 4 sp
Parchment (sheet) 2 sp
Pick, miner’s 3 gp 10 lb.
Pitcher, clay 2 cp 5 lb.
Piton 1 sp ½ lb.
Pole, 10-foot 2 sp 8 lb.
Pot, iron 5 sp 10 lb.
Pouch, belt (empty) 1 gp ½ lb.
Ram, portable 10 gp 20 lb.
Rations, trail (per day) 5 sp 1 lb.
Rope, hempen (50 ft.) 1 gp 10 lb.
Rope, silk (50 ft.) 10 gp 5 lb.
Sack (empty) 1 sp ½ lb.
Sealing wax 1 gp 1 lb.
Sewing needle 5 sp
Signal whistle 8 sp
Signet ring 5 gp
Sledge 1 gp 10 lb.
Soap 5 sp 1 lb.
Spade or shovel 2 gp 8 lb.
Torch 1 cp 1 lb.
Vial, ink or potion 1 gp 1/10 lb.
Waterskin 1 gp 4 lb.
Whetstone 2 cp 1 lb.

Exceptional Equipment

These items are only found where the random-generation systems place them, and are generally rarer, because they are generally superior to standard equipment.

livehack/equipment.txt · Last modified: 2012/02/01 16:35 by Mike Holmes