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lupos:earth_fleet_officer_s_handbook

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lupos:earth_fleet_officer_s_handbook [2012/02/04 16:10] – [General Orders] JasonPlupos:earth_fleet_officer_s_handbook [2012/02/04 16:38] (current) – [Standard Ship Operations] JasonP
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   * **Engine Power Down**: The engine may not be fully powered down quickly. In a situation, it'll take five rounds for it to power down. Powering it down quicker than that risks a critical breach, roll a d10 for each round ignored. The engineer may roll a challenge against this outcome. The highest outcome of the dice roll is number of criticals done to the ship (ships can't survive criticals beyond their scale).   * **Engine Power Down**: The engine may not be fully powered down quickly. In a situation, it'll take five rounds for it to power down. Powering it down quicker than that risks a critical breach, roll a d10 for each round ignored. The engineer may roll a challenge against this outcome. The highest outcome of the dice roll is number of criticals done to the ship (ships can't survive criticals beyond their scale).
   * **Engine Power Up**: The engine may not be powered up quickly. In a situation, it'll take five rounds for it to power up. Powering it up quicker than that risks a serious issue, and possible destruction of the engine main grid. Roll a d10 for each round ignored. The engineer may roll a challenge against this outcome. The highest outcome of the dice roll is the number of criticals done to the ship's power grid (Every power grid as a ship system, has five critical squares that can be filled before its totally destroyed).   * **Engine Power Up**: The engine may not be powered up quickly. In a situation, it'll take five rounds for it to power up. Powering it up quicker than that risks a serious issue, and possible destruction of the engine main grid. Roll a d10 for each round ignored. The engineer may roll a challenge against this outcome. The highest outcome of the dice roll is the number of criticals done to the ship's power grid (Every power grid as a ship system, has five critical squares that can be filled before its totally destroyed).
 +  * **Engineering Operations**: ?
 +  * **Shuttlecraft Protocols**: ?
 +  * **Power Gird Transfers**: ?
 +  * **Shield and Deflectors**: ?
 +  * **Emergency Self-destruct**: ?
 +  * **Setting Distress Call**: ?
 +  * **Open Secure Link**: ?
 +
 +
 +===== Away Team Standard Operating Procedures =====
 +
 +
 +===== Fleet Standard Gear =====
 +
 +===== Common Ship Tactics =====
 +
lupos/earth_fleet_officer_s_handbook.1328400638.txt.gz · Last modified: 2012/02/04 16:10 by JasonP