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lupos:earth_fleet_officer_s_handbook [2012/02/04 16:10] – [General Orders] JasonP | lupos:earth_fleet_officer_s_handbook [2012/02/04 16:38] (current) – [Standard Ship Operations] JasonP | ||
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* **Engine Power Down**: The engine may not be fully powered down quickly. In a situation, it'll take five rounds for it to power down. Powering it down quicker than that risks a critical breach, roll a d10 for each round ignored. The engineer may roll a challenge against this outcome. The highest outcome of the dice roll is number of criticals done to the ship (ships can't survive criticals beyond their scale). | * **Engine Power Down**: The engine may not be fully powered down quickly. In a situation, it'll take five rounds for it to power down. Powering it down quicker than that risks a critical breach, roll a d10 for each round ignored. The engineer may roll a challenge against this outcome. The highest outcome of the dice roll is number of criticals done to the ship (ships can't survive criticals beyond their scale). | ||
* **Engine Power Up**: The engine may not be powered up quickly. In a situation, it'll take five rounds for it to power up. Powering it up quicker than that risks a serious issue, and possible destruction of the engine main grid. Roll a d10 for each round ignored. The engineer may roll a challenge against this outcome. The highest outcome of the dice roll is the number of criticals done to the ship's power grid (Every power grid as a ship system, has five critical squares that can be filled before its totally destroyed). | * **Engine Power Up**: The engine may not be powered up quickly. In a situation, it'll take five rounds for it to power up. Powering it up quicker than that risks a serious issue, and possible destruction of the engine main grid. Roll a d10 for each round ignored. The engineer may roll a challenge against this outcome. The highest outcome of the dice roll is the number of criticals done to the ship's power grid (Every power grid as a ship system, has five critical squares that can be filled before its totally destroyed). | ||
+ | * **Engineering Operations**: | ||
+ | * **Shuttlecraft Protocols**: | ||
+ | * **Power Gird Transfers**: | ||
+ | * **Shield and Deflectors**: | ||
+ | * **Emergency Self-destruct**: | ||
+ | * **Setting Distress Call**: ? | ||
+ | * **Open Secure Link**: ? | ||
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+ | ===== Away Team Standard Operating Procedures ===== | ||
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+ | ===== Fleet Standard Gear ===== | ||
+ | |||
+ | ===== Common Ship Tactics ===== | ||
+ |