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Battle Unit Basics (BUB) is the very core of Moira. This explains how Units in play work and do Battle in a very Basic set of rules.
The BUB is meant to be as easy to grasp and use as possible, while keeping things open enough to support a wide range of special unit abilities. This is no small task, but what is listed here should work very well. Below you will find out how units are rated and what those ratings mean, what actions a unit can take (without special rules) and their delay which impacts timing, how special rules work and finally how to resolve basic combat actions. Honestly once you grasp these rules you can play the game, though a lot of fine detail is missing.
In simplest terms, a unit is rated with a die code called Strength. This is the ability of the unit to attack or defend itself unless some other rule says otherwise. This strength die code is listed as two parts: a die to roll, and a bonus to add to that roll, like so: 1d8+2. When the unit makes a strength roll to attack or a strength roll to defend, you roll that die and add the amount listed.
We determine the die code of a unit by it's Class. There are six classes of units, rated from smallest die (weakest) to largest die (strongest). Here is the breakdown:
The bonus for the die code Strength of a unit comes primarily from two concepts: Stacking and Arming. Stacking a unit means adding more fighters to it (when possible). You can have a Stacking bonus of +1 to +3 for a unit. Stacking both allows a unit to be stronger, and take more damage. Arming a unit means giving it more/better weapons and munitions, resources. You can arm a unit for +1 to +3. Arming both allows a unit to be stronger, and generate more damage. This means when a unit is given a strength code, its arm and stack bonuses are listed in parenthesis as well: 1d8+2 (+1/+1).
You can view the relative strength of a unit to a Demon (Feature strength unit) by how often it will win a combat roll: