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mu_mallubimbah [2018/03/10 18:59] lxndrmu_mallubimbah [2018/03/19 18:38] lxndr
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 Chief Koen is Yaroma and tries to bridge the gap between the traditional sect and the Apes.   Chief Koen is Yaroma and tries to bridge the gap between the traditional sect and the Apes.  
  
-About 25 klicks south on the coast is a bustling coastal settlement in the ruins of another Ancient city.  This settlement calls itself Macquarie (some corruption thereof).  It sits on a saltwater lagoon, which has access to the sea.  This lagoon is called Arawa.+About 25 klicks south on the coast is a bustling coastal settlement in the ruins of another Ancient city.  This settlement calls itself Arawa.  It sits on a saltwater lagoon, which has access to the seacalled Lakma Quarry
  
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   * 1 is basically infirm   * 1 is basically infirm
  
-Skills are ALSO rated in numbers. Those numbers correspond to four-sided dice. When one rolls a skill roll, they roll the six sided dice from their attribute plus the four sided dice from their skill. Each die explodes. Pick the highest.+Skills are ALSO rated in numbers. Those numbers correspond to four-sided dice. When one rolls a skill roll, they roll the six sided dice from their attribute plus the four sided dice from their skill. Each die explodes. Pick the two highest. 
 + 
 +Because d10s are not platonic solids, those aberrations are rolled by the GM as difficulty dice.  They do NOT explode. Also pick the two highest. 
 + 
 +We shall call this the **Timaeus** mechanic, as that is the first book Plato discusses the solids. 
 + 
 + 
 +---- 
 + 
 + 
 +Characters in Timaeus are made up of a few parts: 
 + 
 +__Statistics__ 
 + 
 +These are rated by number, and are represented by six sided dice. They cannot be 0.  
 + 
 +in Mu Mallubimbah, the stats are the basic D&D stats. In other games they could be other things. 
 + 
 +__Skills__ 
 + 
 +These are rated by number, and are represented by four sided dice. They can be 0. 
 + 
 +in Mu Mallubimbah, the skills are the ten core skills from Gamma world 7e. In other games, they could be other things. 
 + 
 +__Forms__ 
 + 
 +These are the rough equivalent of classes or playbooks. They give special powers or moves  
 + 
 +in Mu Mallubinbah, the Forms are the GW7e Origins, which provide mutations. 
 + 
 +Contrary to Plato's ideals, characters will have two Forms, there's no advantage to having only one.  
 + 
 +__Archetypes__ 
 + 
 +An Archetype is, in essence, a miniature Form. It has a small selection of powers/moves.  
 + 
 +in Mu Mallubimbah, the Archetypes are the Gw7e Vocations, which provide skill Feats.  
 + 
 +Players start with one Archetype, and can have several as time goes by.  
  
-Because d10s are not platonic solids, those aberrations are rolled by the GM as difficulty dice.  They do NOT explode.  
  
-We shall call this the **Timaeus** mechanic. 
mu_mallubimbah.txt · Last modified: 2018/10/13 19:35 by lxndr