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narrative_character_generation_method [2019/12/26 15:00] – mike_holmes | narrative_character_generation_method [2019/12/26 15:00] (current) – mike_holmes | ||
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====== Setting and Characters ====== | ====== Setting and Characters ====== | ||
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- | The GM or facilitator of the game or other willing player) and the player together decide on a typical starting place for action in the game world. The place should be somewhere the PCs would be known. We'll use the local tavern in a standard fantasy world for an example. | + | The GM (or facilitator of the game or other willing player) and the player together decide on a typical starting place for action in the game world. The place should be somewhere the PCs would be known. We'll use the local tavern in a standard fantasy world for an example. |
Next the GM invents a character who is in the know about the local population - this is called the " | Next the GM invents a character who is in the know about the local population - this is called the " |