Wishray Wiki

A central hub for intelligent game design and play.

User Tools

Site Tools


narrative_character_generation_method

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revision Previous revision
narrative_character_generation_method [2019/12/26 15:00]
mike_holmes
narrative_character_generation_method [2019/12/26 15:00] (current)
mike_holmes
Line 4: Line 4:
  
 ====== Setting and Characters ====== ====== Setting and Characters ======
-( + 
-The GM or facilitator of the game or other willing player) and the player together decide on a typical starting place for action in the game world. The place should be somewhere the PCs would be known. We'll use the local tavern in a standard fantasy world for an example. ​ The decision of where the scene is set often says a little something about who the character will be. If it's a tavern, the character likely is somebody who would frequent a tavern. If the game has a "​[[Centralizing Concept]],"​ then the setting should make sense with that centralizing concept.  ​+The GM (or facilitator of the game or other willing player) and the player together decide on a typical starting place for action in the game world. The place should be somewhere the PCs would be known. We'll use the local tavern in a standard fantasy world for an example. ​ The decision of where the scene is set often says a little something about who the character will be. If it's a tavern, the character likely is somebody who would frequent a tavern. If the game has a "​[[Centralizing Concept]],"​ then the setting should make sense with that centralizing concept.  ​
  
 Next the GM invents a character who is in the know about the local population - this is called the "​Local"​ going forward. In our cliche example, a barkeep would be what you would probably expect for this. The player will play this character that the GM creates. ​ Next the GM invents a character who is in the know about the local population - this is called the "​Local"​ going forward. In our cliche example, a barkeep would be what you would probably expect for this. The player will play this character that the GM creates. ​
narrative_character_generation_method.txt · Last modified: 2019/12/26 15:00 by mike_holmes