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nate_s_sword_sorcery_game_that_s_based_on_the_will_to_power_concept [2017/05/09 20:45] – paganini | nate_s_sword_sorcery_game_that_s_based_on_the_will_to_power_concept [2017/05/09 20:52] – paganini | ||
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Harm can affect your character mechanically in two ways, depending on whether or not you have any Will left. | Harm can affect your character mechanically in two ways, depending on whether or not you have any Will left. | ||
- | If you have any Will (even just one point) and you receive enough Harm to bump all the way off the track (i.e., you need to cross off box ' | + | If you have any Will (even just one point) and you receive enough Harm to bump all the way off the track (i.e., you need to cross off box ' |
If you have no Will and you receive enough Harm to bump all the way off the track, you die. | If you have no Will and you receive enough Harm to bump all the way off the track, you die. | ||
- | Harm heals in two ways. First, your adventurer starts fresh at the beginning of every adventure, no matter what happened last time. Second, any time you gain Will you may uncross one box (the smallest | + | Harm heals in two ways. First, your adventurer starts fresh at the beginning of every adventure, no matter what happened last time. Second, any time you gain Will you may uncross |
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