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nate_s_sword_sorcery_game_that_s_based_on_the_will_to_power_concept

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nate_s_sword_sorcery_game_that_s_based_on_the_will_to_power_concept [2017/05/09 20:45] paganininate_s_sword_sorcery_game_that_s_based_on_the_will_to_power_concept [2017/05/09 20:52] paganini
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 Harm can affect your character mechanically in two ways, depending on whether or not you have any Will left. Harm can affect your character mechanically in two ways, depending on whether or not you have any Will left.
  
-If you have any Will (even just one point) and you receive enough Harm to bump all the way off the track (i.e., you need to cross off box '5' but it is already crossed off, or you take 6 successes of Harm in one blow) you are Down. The GM decides what happens to your helpless battered and / or unconscious body, how long you're out, and what the circumstances are for your return to the world of the living. Additionally, you receive a Scar. A Scar is some kind of permanent mark left by your traumatic experience. It, perhaps, adjusts your HARM track by adding one to all of the boxes. Mike's alternate idea: You get a new box on the end (so, [6] the first time it happens), and you remove your lowest crossed-off box. So if you are [1][2][X][4][5] and you take points of harm, you become [1][2][4][5][6].+If you have any Will (even just one point) and you receive enough Harm to bump all the way off the track (i.e., you need to cross off box '5' but it is already crossed off, or you take 6 successes of Harm in one blow) you are Down. The GM decides what happens to your helpless battered and / or unconscious body, how long you're out, and what the circumstances are for your return to the world of the living. Additionally, you receive a Scar. A Scar is some kind of permanent mark left by your traumatic experience. It, perhaps, adjusts your HARM track by adding one to all of the boxes. Mike's alternate idea: You get a new box on the end (so, [6] the first time it happens), and you remove your lowest crossed-off box. So if you are [1][2][X][4][5] and you take points of harm, you become [1][2][4][5][6].
  
 If you have no Will and you receive enough Harm to bump all the way off the track, you die.  If you have no Will and you receive enough Harm to bump all the way off the track, you die. 
  
-Harm heals in two ways. First, your adventurer starts fresh at the beginning of every adventure, no matter what happened last time. Second, any time you gain Will you may uncross one box (the smallest one available) of harm.+Harm heals in two ways. First, your adventurer starts fresh at the beginning of every adventure, no matter what happened last time. Second, any time you gain Will you may uncross your lowest crossed-out box and cross off the one to the left instead. If your lowest crossed out box is the leftmost one, that harm is simply healed.
  
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nate_s_sword_sorcery_game_that_s_based_on_the_will_to_power_concept.txt · Last modified: 2017/07/10 17:16 by paganini