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nate_s_sword_sorcery_game_that_s_based_on_the_will_to_power_concept [2017/05/09 20:45] – paganini | nate_s_sword_sorcery_game_that_s_based_on_the_will_to_power_concept [2017/05/09 22:19] – paganini | ||
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Generally, a single success is enough to get what you want. The man on the street needs one success to kill or convince. Of course, if there are 10 of them you need 10 successes to defeat the whole angry mob. Naturally, some Obstacles and Adversaries will be more significant. The famous swordsman might need 5 successes all to himself, and the sheer wall of the Crying Magician' | Generally, a single success is enough to get what you want. The man on the street needs one success to kill or convince. Of course, if there are 10 of them you need 10 successes to defeat the whole angry mob. Naturally, some Obstacles and Adversaries will be more significant. The famous swordsman might need 5 successes all to himself, and the sheer wall of the Crying Magician' | ||
- | If you fail to get as many successes as you need, you must make a choice: | + | If you fail to get as many successes as you need you are stymied and lose one will. You must choose how to proceed: |
You can spend Will points and roll again. Each Will you spend adds more dice equal to the Method that you're using. You still get to use your original dice too. So let's say Grimm is trying to talk his way past a guard. He rolls 3 dice, but sadly doesn' | You can spend Will points and roll again. Each Will you spend adds more dice equal to the Method that you're using. You still get to use your original dice too. So let's say Grimm is trying to talk his way past a guard. He rolls 3 dice, but sadly doesn' | ||
- | Or, you can accept your failure. If you stop now, you don't get what you want, but you suffer no CONSEQUENCES. However, as a result of being stymied you lose one Will. | + | Or, you can accept your failure. If you stop now, you don't get what you want, but you suffer no CONSEQUENCES. |
When you spend Will to roll again, you are taking a risk. If the second roll fails not only do you lose Will and fail at what you were trying to do, as above, but you also suffer one of the following CONSEQUENCES, | When you spend Will to roll again, you are taking a risk. If the second roll fails not only do you lose Will and fail at what you were trying to do, as above, but you also suffer one of the following CONSEQUENCES, | ||
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Harm can affect your character mechanically in two ways, depending on whether or not you have any Will left. | Harm can affect your character mechanically in two ways, depending on whether or not you have any Will left. | ||
- | If you have any Will (even just one point) and you receive enough Harm to bump all the way off the track (i.e., you need to cross off box ' | + | If you have any Will (even just one point) and you receive enough Harm to bump all the way off the track (i.e., you need to cross off box ' |
If you have no Will and you receive enough Harm to bump all the way off the track, you die. | If you have no Will and you receive enough Harm to bump all the way off the track, you die. | ||
- | Harm heals in two ways. First, your adventurer starts fresh at the beginning of every adventure, no matter what happened last time. Second, any time you gain Will you may uncross one box (the smallest | + | Harm heals in two ways. First, your adventurer starts fresh at the beginning of every adventure, no matter what happened last time. Second, any time you gain Will you may uncross |
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