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nate_s_sword_sorcery_game_that_s_based_on_the_will_to_power_concept

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nate_s_sword_sorcery_game_that_s_based_on_the_will_to_power_concept [2017/05/09 20:52] paganininate_s_sword_sorcery_game_that_s_based_on_the_will_to_power_concept [2017/05/09 22:19] paganini
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 Generally, a single success is enough to get what you want. The man on the street needs one success to kill or convince. Of course, if there are 10 of them you need 10 successes to defeat the whole angry mob. Naturally, some Obstacles and Adversaries will be more significant. The famous swordsman might need 5 successes all to himself, and the sheer wall of the Crying Magician's tower might need 3 successes to climb.  Generally, a single success is enough to get what you want. The man on the street needs one success to kill or convince. Of course, if there are 10 of them you need 10 successes to defeat the whole angry mob. Naturally, some Obstacles and Adversaries will be more significant. The famous swordsman might need 5 successes all to himself, and the sheer wall of the Crying Magician's tower might need 3 successes to climb. 
  
-If you fail to get as many successes as you needyou must make a choice+If you fail to get as many successes as you need you are stymied and lose one will. You must choose how to proceed
  
 You can spend Will points and roll again. Each Will you spend adds more dice equal to the Method that you're using. You still get to use your original dice too. So let's say Grimm is trying to talk his way past a guard. He rolls 3 dice, but sadly doesn't get any successes. If Grimm spends 1 Will, he can retry the roll using 6 dice. If he spends 2 Will, he can roll 9 dice, etc.  You can spend Will points and roll again. Each Will you spend adds more dice equal to the Method that you're using. You still get to use your original dice too. So let's say Grimm is trying to talk his way past a guard. He rolls 3 dice, but sadly doesn't get any successes. If Grimm spends 1 Will, he can retry the roll using 6 dice. If he spends 2 Will, he can roll 9 dice, etc. 
  
-Or, you can accept your failure. If you stop now, you don't get what you want, but you suffer no CONSEQUENCES. However, as a result of being stymied you lose one Will+Or, you can accept your failure. If you stop now, you don't get what you want, but you suffer no CONSEQUENCES. 
  
 When you spend Will to roll again, you are taking a risk. If the second roll fails not only do you lose Will and fail at what you were trying to do, as above, but you also suffer one of the following CONSEQUENCES, depending on what Method you were using: When you spend Will to roll again, you are taking a risk. If the second roll fails not only do you lose Will and fail at what you were trying to do, as above, but you also suffer one of the following CONSEQUENCES, depending on what Method you were using:
nate_s_sword_sorcery_game_that_s_based_on_the_will_to_power_concept.txt · Last modified: 2017/07/10 17:16 by paganini