Wishray Wiki

A central hub for intelligent game design and play.

User Tools

Site Tools


nate_s_sword_sorcery_game_that_s_based_on_the_will_to_power_concept

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revision Previous revision
nate_s_sword_sorcery_game_that_s_based_on_the_will_to_power_concept [2017/07/10 17:14]
paganini
nate_s_sword_sorcery_game_that_s_based_on_the_will_to_power_concept [2017/07/10 17:16] (current)
paganini [Notes, July 2017]
Line 211: Line 211:
  
 ====== Notes, July 2017 ====== ====== Notes, July 2017 ======
-<​file>​+
 ADVENTURERS ADVENTURERS
  
-The Adventurers are the uber-characters. There may be adventuring NPCs, but no NPC exists on the same terms as an Adventurer. The Adventurers exist on their own terms, casting down old tablets and building up new ones. +The Adventurers are the uber-characters. There may be adventuring NPCs, but no NPC exists on the same terms as an Adventurer. ​ 
 +The Adventurers exist on their own terms, casting down old tablets and building up new ones. 
  
 Distribute 10 points among the 4 methods: Skilled, Violent, Charismatic,​ Sorcerous. Each method must have at least 1 point. ​ Distribute 10 points among the 4 methods: Skilled, Violent, Charismatic,​ Sorcerous. Each method must have at least 1 point. ​
Line 225: Line 226:
 1. There is a psychological “substance” - Will Power. ​ 1. There is a psychological “substance” - Will Power. ​
  
-This is not a material substance, but an emergent property of the psyche that *seems* real, subjectively. It fluctuates as a simple scalar, like Humanity in Sorcerer or the Pool in The Pool. We can have more or less of it, we consume it to do things, and if we lack sufficient of it we are stymied. We can call it Will, Power, Willpower, Spoons, Agency, Effectiveness,​ or simply Points or Dice. In game terms it is the currency of the reward loop.+This is not a material substance, but an emergent property of the psyche that *seems* real, subjectively. It fluctuates as a simple scalar, like Humanity in Sorcerer or the Pool in The Pool. We can have more or less of it, we consume it to do things, ​ 
 +and if we lack sufficient of it we are stymied. We can call it Will, Power, Willpower, Spoons, Agency, Effectiveness,​ or simply Points or Dice. In game terms it is the currency of the reward loop.
  
 2. What generates it?  2. What generates it? 
Line 341: Line 343:
 Each method is a target number. Roll 1d10 vs. that target number. Less-equal to the TN succeeds. Spend will before rolling to roll 1d8. Each method is a target number. Roll 1d10 vs. that target number. Less-equal to the TN succeeds. Spend will before rolling to roll 1d8.
  
-</​file>​+
nate_s_sword_sorcery_game_that_s_based_on_the_will_to_power_concept.txt · Last modified: 2017/07/10 17:16 by paganini