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obscurity [2012/01/29 09:42] – [Creating Characters] JasonPobscurity [2012/01/29 09:49] (current) – [Creating Characters] JasonP
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 When you decide to create Tales for your character, you do not surrender fortune. Instead you [[obscurity:invest]] fortune into each tale, from one to three. Each **Tale** is a definitive moment in the history of a character that defines them in some way. They are written out in the first person, and are one line maximum, never more than a moment. However, they can include a second line if that explains the character's mental state and feelings at that moment. The actual story leading up to and including the moment is subject to the opinions of all players, its shared fiction in play. A great tale would be "//The light from the lantern flared as I held the pistol to my brother's head, but couldn't fire. Tears welled in my eyes.//" Each story then earns a keyword from it, a phrase or adjective that describes how the story affected the character, "//Heart of Flint//" for example. For each tale you also select a tale compatible concept from the [[obscurity:concept list]]. When you decide to create Tales for your character, you do not surrender fortune. Instead you [[obscurity:invest]] fortune into each tale, from one to three. Each **Tale** is a definitive moment in the history of a character that defines them in some way. They are written out in the first person, and are one line maximum, never more than a moment. However, they can include a second line if that explains the character's mental state and feelings at that moment. The actual story leading up to and including the moment is subject to the opinions of all players, its shared fiction in play. A great tale would be "//The light from the lantern flared as I held the pistol to my brother's head, but couldn't fire. Tears welled in my eyes.//" Each story then earns a keyword from it, a phrase or adjective that describes how the story affected the character, "//Heart of Flint//" for example. For each tale you also select a tale compatible concept from the [[obscurity:concept list]].
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 +After you have a Role, a Fortune total, and one or more Merits, Motifs, and Tales, you just need to fill in the blanks for the character. You give them a name, a look, a style. Then we are off to the races, and each character gets an initial scene called an [[Obscurity:Introduction]].
  
obscurity.txt · Last modified: 2012/01/29 09:49 by JasonP