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obscurity [2012/01/29 09:41]
JasonP [Creating Characters]
obscurity [2012/01/29 09:42]
JasonP [Creating Characters]
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   * 0, **Soldier**:​ Even in these enlightened times, skirmish wars break out all over the old world. Soldiers don't always stay in the military though, and those that come out are hardened men of brass with flint hearts. //The soldier'​s power of discovery brings brutality to the story.//   * 0, **Soldier**:​ Even in these enlightened times, skirmish wars break out all over the old world. Soldiers don't always stay in the military though, and those that come out are hardened men of brass with flint hearts. //The soldier'​s power of discovery brings brutality to the story.//
  
-Each character begins the game with a full two hands of **[[Obscurity:​Fortune]]**,​ where a hand of fortune means five coins worth. Fortune is the currency of the game, you'll be tracking it a lot across play. During character creation, you [[obscurity:​surrender]] fortune to create keywords for your character. You must surrender at least one fortune, and can aurrender up to five, a full hand's worth. There are three things that you can buy with fortune now: **[[Obscurity:​Merits]]**,​ **[[Obscurity:​Motifs]]**,​ and **[[Obscurity:​Tales]]**.+Each character begins the game with a full two hands of **[[Obscurity:​Fortune]]**,​ where a hand of fortune means five coins worth. Fortune is the currency of the game, you'll be tracking it a lot across play. During character creation, you [[obscurity:​surrender]] fortune to create keywords for your character. You must surrender at least one fortune, and can aurrender up to five, a full hand's worth. There are three things that you can buy with fortune now: **[[Obscurity:​Merits]]**,​ **[[Obscurity:​Motifs]]**,​ and **[[Obscurity:​Tales]]**. This isn't the only time you can buy these, at any time the director allows, you may purchase more and sometimes trade in ones you have for fortune in return.
  
 You surrender one fortune for each merit you'd like to buy for your character. A **Merit** is a special keyword in the game that gives them advantages in specific situations. These are always something the character is born with, abilities and talents. When you can apply a merit logically, it will be free to use. If you get creative though, and think of a way to apply your merit to something it would not logically assist, you will [[obscurity:​spend]] one fortune to do so. You can't choose your merits for your character though, so while they are unique and powerful they are random and all suffer the **[[Obscurity:​Concept]]**:​ [[Obscurity:​Concept:​Hap]]. Each merit is rolled for on the [[Obscurity:​Merit Table]]. You surrender one fortune for each merit you'd like to buy for your character. A **Merit** is a special keyword in the game that gives them advantages in specific situations. These are always something the character is born with, abilities and talents. When you can apply a merit logically, it will be free to use. If you get creative though, and think of a way to apply your merit to something it would not logically assist, you will [[obscurity:​spend]] one fortune to do so. You can't choose your merits for your character though, so while they are unique and powerful they are random and all suffer the **[[Obscurity:​Concept]]**:​ [[Obscurity:​Concept:​Hap]]. Each merit is rolled for on the [[Obscurity:​Merit Table]].
obscurity.txt ยท Last modified: 2012/01/29 09:49 by JasonP