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obscurity [2012/01/29 09:42]
JasonP [Creating Characters]
obscurity [2012/01/29 09:49] (current)
JasonP [Creating Characters]
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 When you decide to create Tales for your character, you do not surrender fortune. Instead you [[obscurity:​invest]] fortune into each tale, from one to three. Each **Tale** is a definitive moment in the history of a character that defines them in some way. They are written out in the first person, and are one line maximum, never more than a moment. However, they can include a second line if that explains the character'​s mental state and feelings at that moment. The actual story leading up to and including the moment is subject to the opinions of all players, its shared fiction in play. A great tale would be "//The light from the lantern flared as I held the pistol to my brother'​s head, but couldn'​t fire. Tears welled in my eyes.//"​ Each story then earns a keyword from it, a phrase or adjective that describes how the story affected the character, "//​Heart of Flint//"​ for example. For each tale you also select a tale compatible concept from the [[obscurity:​concept list]]. When you decide to create Tales for your character, you do not surrender fortune. Instead you [[obscurity:​invest]] fortune into each tale, from one to three. Each **Tale** is a definitive moment in the history of a character that defines them in some way. They are written out in the first person, and are one line maximum, never more than a moment. However, they can include a second line if that explains the character'​s mental state and feelings at that moment. The actual story leading up to and including the moment is subject to the opinions of all players, its shared fiction in play. A great tale would be "//The light from the lantern flared as I held the pistol to my brother'​s head, but couldn'​t fire. Tears welled in my eyes.//"​ Each story then earns a keyword from it, a phrase or adjective that describes how the story affected the character, "//​Heart of Flint//"​ for example. For each tale you also select a tale compatible concept from the [[obscurity:​concept list]].
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 +After you have a Role, a Fortune total, and one or more Merits, Motifs, and Tales, you just need to fill in the blanks for the character. You give them a name, a look, a style. Then we are off to the races, and each character gets an initial scene called an [[Obscurity:​Introduction]].
  
obscurity.txt ยท Last modified: 2012/01/29 09:49 by JasonP