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orbis [2016/08/21 19:31] – [Religion] Mike Holmesorbis [2019/12/14 19:21] (current) – [Morcostu] mike_holmes
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 These spirits are mostly of Orhanian origin, but they do not have any truck with their former masters, nor do they promote their worship. The inimical spirits are, in fact, either from Charon, or tainted by the unlife (which otherwise does not yet have much of a hold on Orbis yet).  These spirits are mostly of Orhanian origin, but they do not have any truck with their former masters, nor do they promote their worship. The inimical spirits are, in fact, either from Charon, or tainted by the unlife (which otherwise does not yet have much of a hold on Orbis yet). 
  
-For more detail, click on [[Orbis Spirits]].+For more detail, click on [[Orbis:Spirits]].
  
 == Origin Story == == Origin Story ==
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 The Sicag economy is Yaks, all the way down, except for the coastal fishing villages, where ships are the key resource. For the most part wealth is simply a matter of the count of yaks and/or ships that an individual owns. And for the most part, these resources tend to be found mostly in the hands of the leaders of each clan (the wealth itself being thought a sign of their suitability to lead).  The Sicag economy is Yaks, all the way down, except for the coastal fishing villages, where ships are the key resource. For the most part wealth is simply a matter of the count of yaks and/or ships that an individual owns. And for the most part, these resources tend to be found mostly in the hands of the leaders of each clan (the wealth itself being thought a sign of their suitability to lead). 
 +
 +=== Yaks (and Curd Peasants) ===
 +
 +Yaks are used to produce a bewildering variety of products, from meat and dairy (Yak curds are especially delicious), to leather and sinew and bone being used to make textiles, tents and all other manner of artifacts. One of the casts of the island are the "Curd Peasants" who are involved with transforming yak milk to cheese, which though not terribly profitable, does bring these peasants an almost cherished reverence from the other Sicag. There is a taboo against touching curd peasants, however, which comes from certain diseases that they can spread as a result of their handling the curds. 
 +
 +=== Minerals ===
  
 Some few of the Sicag know how to find the materials to make bronze and fashion it into tools, but the materials are found in only sparse amounts in the mountains. Most metal is imported from the few Varyan clans who have actual mines, and know how to make iron. This tends to be problematic, given the state of war with those clans, but the trade still goes on.  Some few of the Sicag know how to find the materials to make bronze and fashion it into tools, but the materials are found in only sparse amounts in the mountains. Most metal is imported from the few Varyan clans who have actual mines, and know how to make iron. This tends to be problematic, given the state of war with those clans, but the trade still goes on. 
 +
 +=== Exports ===
  
 The only export the island has is manpower, as surplus sons of a family often find work in those same Varyan mines, and other of their industries. These individuals travel home from time to time, and it is through them that the Sicag get most of their trickle of information on the situation between the Varyans and the Israns. Manpower being a valuable asset, the Sicag tend to come out on top in the trading, but this ceases as soon as the war gets hot. This leaves the expatriate workers to have to decide between their jobs, or going home to help defend the island (at which point they are likely to become persona non grata in Varyan territories).  The only export the island has is manpower, as surplus sons of a family often find work in those same Varyan mines, and other of their industries. These individuals travel home from time to time, and it is through them that the Sicag get most of their trickle of information on the situation between the Varyans and the Israns. Manpower being a valuable asset, the Sicag tend to come out on top in the trading, but this ceases as soon as the war gets hot. This leaves the expatriate workers to have to decide between their jobs, or going home to help defend the island (at which point they are likely to become persona non grata in Varyan territories). 
 +
 +This trade used to be better regulated under the God King of Kelestia, but since his demise things have gotten trickier and trickier. However old traditions still stand, which is one of the reasons that this continues to go on despite the state of war that exists between the clans of Orbis and the Varyans. 
  
 Generally the Sicag are fairly prosperous, having plenty of food and resources between their yaks, seafood, and products from the peat bogs that lie in the low places all over the island. But this situation is gradually changing as the raids from the Varyans become more and more intense.  Generally the Sicag are fairly prosperous, having plenty of food and resources between their yaks, seafood, and products from the peat bogs that lie in the low places all over the island. But this situation is gradually changing as the raids from the Varyans become more and more intense. 
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 To be clear, these ships are not so numerous as the Sicag need, being nowhere enough to ensure that raiders cannot land. Often the only hope is to be able to hear of a landing in time to send the ships to attack the raiders as they leave the island, hoping to sink as many of their ships as possible. In general the Varyans are far more numerous than the Sicag, and just don't have the resources to field enough ships to be effective. Wood alone is at a premium on Orbis, as there are no large forests at all, and the Varyan's refuse to sell any to the Sicag.  To be clear, these ships are not so numerous as the Sicag need, being nowhere enough to ensure that raiders cannot land. Often the only hope is to be able to hear of a landing in time to send the ships to attack the raiders as they leave the island, hoping to sink as many of their ships as possible. In general the Varyans are far more numerous than the Sicag, and just don't have the resources to field enough ships to be effective. Wood alone is at a premium on Orbis, as there are no large forests at all, and the Varyan's refuse to sell any to the Sicag. 
  
-==== Population ====+===== Population of Orbis =====
  
 There is one large village on Leekan Bay at the mouth of the Crowlife River known as Morcostu that one might be tempted to call a town. Perhaps if one squinted when looking at it. Otherwise the entire population lives in villages usually found in the vales of the rolling hills that cover the island, or along the coast. Few are literate, as this is simply not a valued skill to the Sicag.  There is one large village on Leekan Bay at the mouth of the Crowlife River known as Morcostu that one might be tempted to call a town. Perhaps if one squinted when looking at it. Otherwise the entire population lives in villages usually found in the vales of the rolling hills that cover the island, or along the coast. Few are literate, as this is simply not a valued skill to the Sicag. 
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 The Sicag number about 48,000, making the island very lightly inhabited. But the amount of land upon which the yaks can be grazed is very limited, which holds the population down substantially, and makes adding any more inhabitants difficult.  The Sicag number about 48,000, making the island very lightly inhabited. But the amount of land upon which the yaks can be grazed is very limited, which holds the population down substantially, and makes adding any more inhabitants difficult. 
  
-=== Morcostu ===+==== Morcostu ====
  
 +Morcostu has a population of right about 1000, somewhat more if you consider the small fishing villages that are right up and down the coast of the town proper to be part of it. It has a small port, and as such sees occasional trade ships arrive from points abroad in Kelestia (essence flow activity severely curtails trade with Iyxia, Emer or Jaiman. Occasional ships arrive from points as far away as Palia, including even skyships from Sel-kai that make their way around the essence flow through Palia (a truly epic journey). 
  
 +Given this activity, Morcostu is home to the island's sole inn, [[Orbis:The Cursed Axe]]
orbis.1471833067.txt.gz · Last modified: 2016/08/21 19:31 by Mike Holmes