Wishray Wiki

A central hub for intelligent game design and play.

User Tools

Site Tools


overheard_at_the_black_boar

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revisionPrevious revision
Next revision
Previous revision
Last revisionBoth sides next revision
overheard_at_the_black_boar [2012/04/06 23:52] – [Resolution] Mike Holmesoverheard_at_the_black_boar [2015/01/21 23:00] – [Telling Tales] Mike Holmes
Line 73: Line 73:
 ===== Telling Tales ===== ===== Telling Tales =====
  
-A player may, at any time, narrate something about his character's abilities. Perhaps they brag about them, or they can just think a thought regarding themjust so long as we get an idea of what the ability is. This narration must be linked to something in the game world that they create on the spot. When done with the narration, the player announces a name for the ability, and selects another player to judge who assigns a rating to the ability. +A player may, at any time, narrate something about his character's abilities. Perhaps they brag about them, mention it offhandedly in passing, mention the ability with regards to something else, or they can just think a thought regarding the abilityandy sort of in-game narration works so long as we get an idea of what the ability is. This narration should optimally be linked to something in the game world that they create on the spot. It may also be linked to something else that has been created by prior tellings of tales. When done with the narration, the player announces a name for the ability, and selects another player to judge who assigns a rating to the ability. This triggers the judging of the ability by that player
  
 ==== Selecting a Judge ==== ==== Selecting a Judge ====
Line 143: Line 143:
 ===== Momentum =====  ===== Momentum ===== 
  
-The quest has a momentum to it that's interrupted if the characters take too much time. After facing one danger this die becomes a d4 that can be used in any roll. After the second, it goes to d6. And so on and so forth, just like opposition dice. If the party stops to rest, for every rest taken, the momentum die goes down by one. This also happens if he party decides to take a safe detour for any reason. +The quest has a momentum to it that's interrupted if the characters take too much time doing things unrelated directly to it's success. Morale goes up with success, and then falls when the goal is not in sight. This is represented by a momentum die 
 + 
 +After facing one danger this die becomes a d4 that can be used in any roll. After the second, it goes to d6. And so on and so forth, just like opposition dice. If the party stops to rest, for every rest taken, the momentum die goes down by one. This also happens if he party decides to take a detour for any reason. 
  
 ====== Sequels ====== ====== Sequels ======
Line 159: Line 161:
 Confessional-like mechanic? Players tagging other players? Confessional-like mechanic? Players tagging other players?
  
 +Other things to throw at the players than just standard dangers? Other than distractions?
  
 +How to give setting details impact?
overheard_at_the_black_boar.txt · Last modified: 2015/01/21 23:01 by Mike Holmes