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palace_zero [2020/04/07 21:43]
mike_holmes
palace_zero [2020/04/07 21:53]
mike_holmes
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 There'​s a lot of spiritualism going on, and a lot of people believe in this or that form of the supernatural. Are magic and ghosts real? Only your characters know for sure.  There'​s a lot of spiritualism going on, and a lot of people believe in this or that form of the supernatural. Are magic and ghosts real? Only your characters know for sure. 
 +
 +(Note that the text uses the typically male term "​Prince."​ To be sure the game will be at least as fun if the Prince is a Princess. But feel free to use whichever term you prefer, no matter what gender the player decides for the character.)
 +----
 ====== Characters ====== ====== Characters ======
 Characters in Palace Zero are rated primarily by their proximity to his Grand Royal Highness the Imperial Prince. They also have a few abilities to describe them, including a primary role. Decide on a reason for your character to have been summoned to the Palace, or what their agenda is while they are there. Or decide your proximity and role first perhaps, and see what you may think works as their agenda then. Whichever order works best for you. Characters in Palace Zero are rated primarily by their proximity to his Grand Royal Highness the Imperial Prince. They also have a few abilities to describe them, including a primary role. Decide on a reason for your character to have been summoned to the Palace, or what their agenda is while they are there. Or decide your proximity and role first perhaps, and see what you may think works as their agenda then. Whichever order works best for you.
 +
 +At some point during creating your character come up with things like sex/gender and a name for them. 
  
 ===== Proximity ===== ===== Proximity =====
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 Lastly, invent something secret. You may well want to invent something that helps your character'​s agenda; but don't invent something that resolves it before play begins. ​ Lastly, invent something secret. You may well want to invent something that helps your character'​s agenda; but don't invent something that resolves it before play begins. ​
  
 +
 +----
 ====== Resolution ====== ====== Resolution ======
 Roll 2d6 and multiply the results of each die together. Then compare to your character'​s TN, depending on the type of ability below: Roll 2d6 and multiply the results of each die together. Then compare to your character'​s TN, depending on the type of ability below:
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 |No Ability ​    |Roll < TN -1| |No Ability ​    |Roll < TN -1|
  
 +----
 ====== Secrets Points ====== ====== Secrets Points ======
 Spend secrets points to invent secret things. Send a note to the GM to indicate what you've created. Spend secrets points to invent secret things. Send a note to the GM to indicate what you've created.
  
 +[Can more be obtained? For a one-shot, maybe no?]
 +
 +----
 +====== Optional Rules ======
 +
 +===== Multiple Princes =====
 +For a large game with a lot of players, there may be two Prince players (or even more), each vying for sole occupancy of the throne. ​
 +
 +===== The Emperor =====
 +You didn't think that a Prince ruled the Empire, did you? In this scenario, the Prince is beholden to his father
 +
 +----
 +====== Actual Play ======
 +[[Palace Zero:Palace Zero Play]] in actual play.
  
  
palace_zero.txt ยท Last modified: 2020/04/07 22:31 by mike_holmes