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powers [2012/01/28 15:07] Mike Holmespowers [2012/01/28 15:09] – [Spells] Mike Holmes
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 =====Spells===== =====Spells=====
-To cast a spell, the Adventurer must make an Arcane Lore roll vs a DR based on the spell's difficulty. Spells always cost fatigue to cast, and this cost is payed whether or not the casting was successful. Failure to cast a spell successfully results in 1 Magic Burnout trait level per full -5 MOS. Magic Burnout penalizes Arcane Lore rolls. +To cast a spell, the Adventurer must make an Spellcraft roll vs a DR based on the spell's difficulty. Spells always cost fatigue to cast, and this cost is payed whether or not the casting was successful. Failure to cast a spell successfully results in 1 Magic Burnout trait level per full -5 MOS. Magic Burnout penalizes Arcane Lore rolls. 
  
 Few spells are halted by armor or the like, going up against raw defense ratings. Spell effects, even fully realized Transforms, may be dispelled, upon which the target reverts to normal.  Few spells are halted by armor or the like, going up against raw defense ratings. Spell effects, even fully realized Transforms, may be dispelled, upon which the target reverts to normal. 
powers.txt · Last modified: 2012/01/28 15:10 by Mike Holmes