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powers [2012/01/27 12:33] – created Mike Holmes | powers [2012/01/28 15:10] (current) – [Spell Conversions] Mike Holmes | ||
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- | =====General Power Type Notes==== | + | =====General Power Type Notes===== |
====Carried Powers==== | ====Carried Powers==== | ||
A carried power does damage only if the attack carrying it not only hits, but does damage. For instance, a poison dart has to not only hit it's target, but manage to penetrate armor and hide before the poison can be delivered. | A carried power does damage only if the attack carrying it not only hits, but does damage. For instance, a poison dart has to not only hit it's target, but manage to penetrate armor and hide before the poison can be delivered. | ||
- | =====Spell Conversions===== | + | ====Attack Power Template==== |
+ | Description here. | ||
+ | * Time: | ||
+ | * Area of Effect: | ||
+ | * Bonus: | ||
+ | * Save: | ||
+ | * Attribute Target: | ||
+ | * Negative Trait: | ||
+ | * Effect: | ||
+ | * Transforming: | ||
+ | * Fatigue: | ||
+ | |||
+ | ====Starting Pets==== | ||
+ | Like some roguelike games, a player may begin play with a cat or small dog as a pet. This costs 2 AP. | ||
+ | |||
+ | =====Spells===== | ||
+ | To cast a spell, the Adventurer must make an Spellcraft roll vs a DR based on the spell' | ||
+ | |||
+ | Few spells are halted by armor or the like, going up against raw defense ratings. Spell effects, even fully realized Transforms, may be dispelled, upon which the target reverts to normal. | ||
+ | |||
+ | ====Spell Conversions==== | ||
+ | |||
+ | |||
+ | ===Spell Familiarity=== | ||
+ | A player may elect to take a familiarity with a spell, as though it were a bit of equipment (using the cost for familiarities if taken during adventurer construction). This should be noted in the stat block of the spell power itself. | ||
+ | |||
+ | ===School Adherence=== | ||
+ | An adventurer who takes all spells from the same school gets a reduction in price of one AP for each spell. An adventurer who takes spells from multiple class lists has to pay one extra per spell. | ||
+ | |||
+ | ===Sample Spells=== | ||
+ | ==Sleep Dust== | ||
+ | Sleep Dust targets two adjacent characters; the caster sprinkles dust on them that is enchanted by the spell to cause sleep. | ||
+ | * Area of Effect: Two adjacent targets | ||
+ | * Bonus: +10 | ||
+ | * Save: Will | ||
+ | * Attribute Target: Int | ||
+ | * Negative Trait: Sleepy. Sleepy recovers entirely with a full resting period. | ||
+ | * Effect: results in the character sleeping until the end of the effect, or they are awoken by being hit or through somebody taking a standard action to wake them. | ||
+ | * Transforming: | ||
+ | * Fatigue: 1 | ||
+ | |||
+ | AP Cost: 5 | ||
+ | |||
+ | ==Charm Person== | ||
+ | |||
+ | * Area of Effect: One target | ||
+ | * Bonus: +5 | ||
+ | * Save: Will | ||
+ | * Attribute Target: Wisdom | ||
+ | * Negative Trait: Suggestible. Suggestible recovers when the target has been given a good talking to by a good friend. | ||
+ | * Effect: target treats caster as friend, but other attitudes do not change (they won't, for instance, attack anyone who was their ally before the charm spell). | ||
+ | * Transforming: | ||
+ | * Fatigue: 2 | ||
+ | |||
+ | AP Cost: 4 | ||
+ | |||
+ | ==Magic Missile== | ||
+ | A ball of painful light that automatically hits its target and goes straight to the damage roll (no positional adjustments). | ||
+ | * Area of Effect: One target | ||
+ | * Bonus: +2 | ||
+ | * Save: Fort | ||
+ | * Attribute Target: Con | ||
+ | * Negative Trait: Wound. | ||
+ | * Effect: Damage | ||
+ | * Fatigue: 1 | ||
+ | |||
+ | AP Cost: 3 | ||
+ | |||
+ | ==Fireball== | ||
+ | An explosion of fire fills the room, probably scorching not only the enemies, but friends, treasure, and doors as well. | ||
+ | * Area of Effect: 20' radius | ||
+ | * Bonus: +10 | ||
+ | * Save: Ref | ||
+ | * Attribute Target: Con | ||
+ | * Negative Trait: Burn | ||
+ | * Effect: Damage | ||
+ | * Fatigue: 3 | ||
+ | |||
+ | AP Cost: 10 | ||
+ | |||
+ | ==Knock= | ||
+ | A normal lock opens, no test. | ||
+ | * Fatigue: 1 | ||
+ | |||
+ | AP Cost: 5 | ||
+ | |||
+ | ==Displacement== | ||
+ | * Area of Effect: one target | ||
+ | * Effect: +10 to dodge attacks | ||
+ | * Fatigue: 1/round | ||
+ | |||
+ | AP Cost: 6 | ||
+ | |||
+ | ==Raise Dead== | ||
+ | |||
+ | * Time: 1 Day | ||
+ | * Area of Effect: one dead guy | ||
+ | * Effect: Eliminates the " | ||
+ | * Fatigue: 8 | ||
+ | |||
+ | AP Cost: 20 | ||
+ |