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powers [2012/01/28 14:43] – Mike Holmes | powers [2012/01/28 15:10] (current) – [Spell Conversions] Mike Holmes | ||
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* Transforming: | * Transforming: | ||
* Fatigue: | * Fatigue: | ||
+ | |||
+ | ====Starting Pets==== | ||
+ | Like some roguelike games, a player may begin play with a cat or small dog as a pet. This costs 2 AP. | ||
+ | |||
=====Spells===== | =====Spells===== | ||
- | ====Spell Conversions==== | + | To cast a spell, the Adventurer must make an Spellcraft roll vs a DR based on the spell' |
Few spells are halted by armor or the like, going up against raw defense ratings. Spell effects, even fully realized Transforms, may be dispelled, upon which the target reverts to normal. | Few spells are halted by armor or the like, going up against raw defense ratings. Spell effects, even fully realized Transforms, may be dispelled, upon which the target reverts to normal. | ||
+ | |||
+ | ====Spell Conversions==== | ||
+ | |||
===Spell Familiarity=== | ===Spell Familiarity=== | ||
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* Save: Will | * Save: Will | ||
* Attribute Target: Int | * Attribute Target: Int | ||
- | * Negative Trait: Sleepy. Sleepy recovers with a good night' | + | * Negative Trait: Sleepy. Sleepy recovers |
* Effect: results in the character sleeping until the end of the effect, or they are awoken by being hit or through somebody taking a standard action to wake them. | * Effect: results in the character sleeping until the end of the effect, or they are awoken by being hit or through somebody taking a standard action to wake them. | ||
* Transforming: | * Transforming: |