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scene_play_methodology [2015/08/17 11:17] – Mike Holmes | scene_play_methodology [2015/08/17 13:06] (current) – [Step 3: Player Scene Ideas] Mike Holmes | ||
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- | What follows is a description of what I feel is are best practices for scene play that I've come up with over a lot of use (mostly in an IRC chat online environment). I don't aways manage to follow these notions as well as I'd like, but they are what I aspire to. I've presented this as a step-by-step process. | + | ===== Introduction ===== |
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+ | What follows is a description of what I feel is are best practices for scene play that I've come up with over a lot of use (mostly in an IRC chat online environment). I don't aways manage to follow these notions as well as I'd like, but they are what I aspire to. I've presented this as a step-by-step process. This may seem complicated, | ||
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If you can't think of anything, or your ideas are somewhat vague or don't strike you as being interesting to everyone for sure, skip to Step 3. | If you can't think of anything, or your ideas are somewhat vague or don't strike you as being interesting to everyone for sure, skip to Step 3. | ||
- | ===== Step 2: Using Your Scene? ===== | + | ===== Step 2: Forcing |
- | Decide if the scene in question | + | Decide if the scene you've come up with is absolutely necessary to do next. There are two perspectives on when it's true that the scene you've come up with is necessary. First, there may be things that the players do not know that make it incumbent upon you as GM to force the next scene to be X. If left to their own devices, they' |
If you decide it's time for your scene, for certain, start it, and the process is over. | If you decide it's time for your scene, for certain, start it, and the process is over. | ||
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If two or more players have ideas, then everybody should discuss until there' | If two or more players have ideas, then everybody should discuss until there' | ||
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+ | If you don't have an idea, and the players don't go back to step 1. | ||
If the players don't have any ideas, go to step 4. | If the players don't have any ideas, go to step 4. |