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scene_play_methodology [2015/08/17 11:17] Mike Holmesscene_play_methodology [2015/08/17 13:06] (current) – [Step 3: Player Scene Ideas] Mike Holmes
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-What follows is a description of what I feel is are best practices for scene play that I've come up with over a lot of use (mostly in an IRC chat online environment). I don't aways manage to follow these notions as well as I'd like, but they are what I aspire to. I've presented this as a step-by-step process. +===== Introduction ===== 
 + 
 +What follows is a description of what I feel is are best practices for scene play that I've come up with over a lot of use (mostly in an IRC chat online environment). I don't aways manage to follow these notions as well as I'd like, but they are what I aspire to. I've presented this as a step-by-step process. This may seem complicated, but in actual use, it goes very quickly and is easier to stick to than it might appear
  
  
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 If you can't think of anything, or your ideas are somewhat vague or don't strike you as being interesting to everyone for sure, skip to Step 3.  If you can't think of anything, or your ideas are somewhat vague or don't strike you as being interesting to everyone for sure, skip to Step 3. 
  
-===== Step 2: Using Your Scene? ===== +===== Step 2: Forcing Your Scene? ===== 
-Decide if the scene in question is absolutely necessary to do next. There are two perspectives on when it's true that the scene you've come up with is necessary. First, there may be things that the players do not know that make it incumbent upon you as GM to force the next scene to be X. If left to their own devices, they'll come up with a scene that moves past an event that seems likely to happen from your persepective as the GM with information they don't have. Secondly, sometimes you just want to suprise the players with something that you think would be fun to do right now. Normally I'm all for play being mostly collaborative, but it's also good GMing to force scenes to happen in order to throw something new at the players. +Decide if the scene you've come up with is absolutely necessary to do next. There are two perspectives on when it's true that the scene you've come up with is necessary. First, there may be things that the players do not know that make it incumbent upon you as GM to force the next scene to be X. If left to their own devices, they'll come up with a scene that moves past an event that seems likely to happen from your persepective as the GM with information they don't have. Secondly, sometimes you just want to suprise the players with something that you think would be fun to do right now. Normally I'm all for play being mostly collaborative, but it's also good GMing to force scenes to happen in order to throw something new at the players. 
  
 If you decide it's time for your scene, for certain, start it, and the process is over.  If you decide it's time for your scene, for certain, start it, and the process is over. 
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 If two or more players have ideas, then everybody should discuss until there's a pretty clear consensus on what scene to do next. Often times players may have ideas that send characters off in different directions at the same time. In these cases, you can often choose arbitrarily which scene to do first (or in the case of IRC, we'll often do them simultaneously in two different chat rooms). But sometimes there are subtle thematic bits that may make more sense resolving in a particular order. So keep this in mind when you're thinking which to play out first.  If two or more players have ideas, then everybody should discuss until there's a pretty clear consensus on what scene to do next. Often times players may have ideas that send characters off in different directions at the same time. In these cases, you can often choose arbitrarily which scene to do first (or in the case of IRC, we'll often do them simultaneously in two different chat rooms). But sometimes there are subtle thematic bits that may make more sense resolving in a particular order. So keep this in mind when you're thinking which to play out first. 
 +
 +If you don't have an idea, and the players don't go back to step 1. 
  
 If the players don't have any ideas, go to step 4.  If the players don't have any ideas, go to step 4. 
scene_play_methodology.1439835472.txt.gz · Last modified: 2015/08/17 11:17 by Mike Holmes